ANGLE_instanced_arrays: drawArraysInstancedANGLE() method

The ANGLE_instanced_arrays.drawArraysInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.

Note: When using WebGL2, this method is available as gl.drawArraysInstanced() by default.

Syntax

js
drawArraysInstancedANGLE(mode, first, count, primcount)

Parameters

mode

A GLenum specifying the type primitive to render. Possible values are:

first

A GLint specifying the starting index in the array of vector points.

count

A GLsizei specifying the number of indices to be rendered.

primcount

A GLsizei specifying the number of instances of the range of elements to execute.

Return value

None (undefined).

Exceptions

Examples

js
const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.drawArraysInstancedANGLE(gl.POINTS, 0, 8, 4);

Specifications

See also