ANGLE_instanced_arrays: drawElementsInstancedANGLE() method

The ANGLE_instanced_arrays.drawElementsInstancedANGLE() method of the WebGL API renders primitives from array data like the gl.drawElements() method. In addition, it can execute multiple instances of a set of elements.

Note: When using WebGL2, this method is available as gl.drawElementsInstanced() by default.

Syntax

js
drawElementsInstancedANGLE(mode, count, type, offset, primcount)

Parameters

mode

A GLenum specifying the type primitive to render. Possible values are:

count

A GLsizei specifying the number of elements to be rendered.

type

A GLenum specifying the type of the values in the element array buffer. Possible values are:

offset

A GLintptr specifying an offset in the element array buffer. Must be a valid multiple of the size of the given type.

primcount

A GLsizei specifying the number of instances of the set of elements to execute.

Return value

None (undefined).

Exceptions

Examples

js
const ext = gl.getExtension("ANGLE_instanced_arrays");
ext.drawElementsInstancedANGLE(gl.POINTS, 2, gl.UNSIGNED_SHORT, 0, 4);

Specifications

See also