The read-only Animation.playState property of the Web Animations API returns an enumerated value describing the playback state of an animation.
idleThe current time of the animation is unresolved and there are no pending tasks.
runningThe animation is running.
pausedThe animation was suspended and the Animation.currentTime property is not updating.
finishedThe animation has reached one of its boundaries and the Animation.currentTime property is not updating.
Previously, Web Animations defined a pending value to indicate that some asynchronous operation such as initiating playback was yet to complete. This is now indicated by the separate Animation.pending property.
In the Growing/Shrinking Alice Game example, players can get an ending with Alice crying into a pool of tears. In the game, for performance reasons, the tears should only be animating when they're visible. So they must be paused as soon as they are animated like so:
// Setting up the tear animations
tears.forEach((el) => {
el.animate(tearsFalling, {
delay: getRandomMsRange(-1000, 1000), // randomized for each tear
duration: getRandomMsRange(2000, 6000), // randomized for each tear
iterations: Infinity,
easing: "cubic-bezier(0.6, 0.04, 0.98, 0.335)",
});
el.pause();
});
// Play the tears falling when the ending needs to be shown.
tears.forEach((el) => {
el.play();
});
// Reset the crying tears animations and pause them.
tears.forEach((el) => {
el.pause();
el.currentTime = 0;
});Animation for other methods and properties you can use to control web page animation.