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The AudioWorkletNode() constructor creates a new AudioWorkletNode object, which represents an AudioNode that uses a JavaScript function to perform custom audio processing.
new AudioWorkletNode(context, name)
new AudioWorkletNode(context, name, options)contextThe BaseAudioContext instance this node will be associated with.
nameA string, which represents the name of the AudioWorkletProcessor this node will be based on. A processor with the provided name must first be registered using the AudioWorkletGlobalScope.registerProcessor() method.
options OptionalAn object containing zero or more of the following optional properties to configure the new node:
Note: The result of the structured clone algorithm applied to the object is also internally passed into the associated AudioWorkletProcessor() constructor — this allows custom initialization of an underlying user-defined AudioWorkletProcessor.
numberOfInputs OptionalThe value to initialize the numberOfInputs property to. Defaults to 1.
numberOfOutputs OptionalThe value to initialize the numberOfOutputs property to. Defaults to 1.
outputChannelCount OptionalAn array defining the number of channels for each output. For example, outputChannelCount: [n, m] specifies the number of channels in the first output to be n and the second output to be m. The array length must match numberOfOutputs.
parameterData OptionalAn object containing the initial values of custom AudioParam objects on this node (in its parameters property), with key being the name of a custom parameter and value being its initial value.
processorOptions OptionalAny additional data that can be used for custom initialization of the underlying AudioWorkletProcessor.
NotSupportedError DOMExceptionThe specified options.outputChannelCount is 0 or larger than the current implementation supports.
Both options.numberOfInputs and options.numberOfOutputs are 0.
IndexSizeError DOMExceptionThe length of options.outputChannelCount array does not match options.numberOfOutputs.
Different options parameter values can have the following effects.
If the number of inputs and number of outputs are both set to 0, a NotSupportedError will be thrown and the node construction process aborted. If the length of the outputChannelCount array doesn't match numberOfOutputs, an IndexSizeError DOMException will be thrown.
If outputChannelCount isn't specified, and numberOfInputs and numberOfOutputs are both 1, the AudioWorkletNode's initial channel count is set to 1. This has the effect of changing the output channel count to dynamically change to the computed number of channels, based on the input's channel count and the current setting of the AudioNode property channelCountMode.
Otherwise, if outputChannelCount is provided and if the values of numberOfInputs and numberOfOutputs are both 1, the audio worklet node's channel count is set to the value of outputChannelCount. Otherwise, the channel count of each channel in the set of output channels is set to match the corresponding value in the outputChannelCount array.
For a complete example demonstrating user-defined audio processing, see the AudioWorkletNode page.