The canvas read-only property of the CanvasCaptureMediaStreamTrack interface returns the HTMLCanvasElement from which frames are being captured.
An HTMLCanvasElement indicating the canvas, which is the source of the frames being captured.
// Find the canvas element to capture
const canvasElt = document.querySelector("canvas");
// Get the stream
const stream = canvasElt.captureStream(25); // 25 FPS
// Do things to the stream
// …
// Obtain the canvas associated with the stream
const canvas = stream.canvas;HTMLCanvasElement.captureStream() to create a stream to capture a given canvas element.<canvas>