Note: This feature is available in Web Workers.
The rotateFromVectorSelf() method of the DOMMatrix interface is a mutable transformation method that modifies a matrix by rotating the matrix by the angle between the specified vector and (1, 0). The rotation angle is determined by the angle between the vector (1,0)T and (x,y)T in the clockwise direction, or (+/-)arctan(y/x). If x and y are both 0, the angle is specified as 0, and the matrix is not altered.
To rotate a matrix from a vector without mutating it, see DOMMatrixReadOnly.rotateFromVector(), which creates a new rotated matrix while leaving the original unchanged.
rotateFromVectorSelf()
rotateFromVectorSelf(rotX)
rotateFromVectorSelf(rotX, rotY)rotX OptionalA number; the x-coordinate of x,y vector that determines the rotation angle. If undefined, 0 is used.
rotY OptionalA number; the y-coordinate of x,y vector that determines the rotation angle. If undefined, 0 is used.
Returns itself; the updated DOMMatrix.
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.rotateFromVectorSelf().toString());
// output: matrix(1, 0, 0, 1, 0, 0) (no rotation applied)
console.log(matrix.rotateFromVectorSelf(10, 20).toString());
// output: matrix(0.447, 0.894, -0.894, 0.447, 0, 0)
console.log(matrix.toString());
// output: matrix(0.447, 0.894, -0.894, 0.447, 0, 0) (same as above)DOMMatrixReadOnly.rotateFromVector()DOMMatrix.rotateSelf()DOMMatrix.rotateAxisAngleSelf()transform property and rotate3d() functionrotate propertytransform attributeCanvasRenderingContext2D interface and rotate() method