Note: This feature is available in Web Workers.
The scaleSelf() method of the DOMMatrix interface is a mutable transformation method that modifies a matrix by applying a specified scaling factor, centered on the given origin, with a default origin of (0, 0), returning the scaled matrix.
To scale a matrix without mutating it, see DOMMatrixReadOnly.scale(), which creates a new scaled matrix while leaving the original unchanged.
scaleSelf()
scaleSelf(scaleX)
scaleSelf(scaleX, scaleY)
scaleSelf(scaleX, scaleY, scaleZ)
scaleSelf(scaleX, scaleY, scaleZ, originX)
scaleSelf(scaleX, scaleY, scaleZ, originX, originY)
scaleSelf(scaleX, scaleY, scaleZ, originX, originY, originZ)scaleX OptionalA multiplier for the scale value on the x-axis. If not supplied, this defaults to 1.
scaleY OptionalA multiplier for the scale value on the y-axis. If not supplied, this defaults to the value of scaleX.
scaleZ OptionalA multiplier for the scale value on the z-axis. If this value is anything other than 1, the resulting matrix will be 3D.
originX OptionalAn x-coordinate for the origin of the transformation. If no origin is supplied, this defaults to 0.
originY OptionalA y-coordinate for the origin of the transformation. If no origin is supplied, this defaults to 0.
originZ OptionalA z-coordinate for the origin of the transformation. If no origin is supplied, this defaults to 0. If this value is anything other than 0, the resulting matrix will be 3D.
Returns itself; a DOMMatrix.
If a scale is applied about the z-axis, the matrix will be a 4✕4 3D matrix.
This SVG contains two semi-opaque squares, one red and one blue, each positioned at the document origin:
<svg viewBox="0 0 50 50" height="200">
<rect width="25" height="25" fill="#ff000099" />
<rect id="transformed" width="25" height="25" fill="#0000ff99" />
</svg>This JavaScript first creates a matrix, then scales the matrix to one that halves the width and doubles the height, using the scaleSelf() method.
The matrix is then applied to the blue square as a transform, changing its dimensions and position. The red square is left unchanged.
const matrix = new DOMMatrix();
matrix.scaleSelf(0.5, 2);
document
.querySelector("#transformed")
.setAttribute("transform", matrix.toString());DOMMatrixReadOnly.scale()DOMMatrix.scale3dSelf()transform property and the scaleSelf() and matrix() functionstransform attributeCanvasRenderingContext2D interface transform() method