Note: This feature is available in Web Workers.
The rotateAxisAngle() method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by rotating the source matrix by the given vector and angle. The original matrix is not altered.
To mutate the matrix as you rotate it, see DOMMatrix.rotateAxisAngleSelf().
rotateAxisAngle()
rotateAxisAngle(rotX)
rotateAxisAngle(rotX, rotY)
rotateAxisAngle(rotX, rotY, rotZ)
rotateAxisAngle(rotX, rotY, rotZ, angle)rotXA number; the x-coordinate of the vector denoting the axis of rotation. If non-zero, is2D is false.
rotY OptionalA number; the y-coordinate of the vector denoting the axis of rotation. If undefined, the rotX value is used. If non-zero, is2D is false.
rotZ OptionalA number; the z-coordinate of the vector denoting the axis of rotation. If undefined, the rotX value is used.
angle OptionalA number; the angle of the rotation around the axis vector, in degrees.
A DOMMatrix.
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.rotateAxisAngle().toString()); // matrix(1, 0, 0, 1, 0, 0)
console.log(matrix.rotateAxisAngle(10, 20, 30).toString()); // matrix(1, 0, 0, 1, 0, 0)
console.log(matrix.rotateAxisAngle(10, 20, 30, 45).toString());
/* matrix3d(
0.728, 0.609, -0.315, 0,
-0.525, 0.791, 0.315, 0,
0.441, -0.063, 0.895,
0, 0, 0, 0, 1) */
console.log(matrix.rotateAxisAngle(5, 5, 5, -45).toString());
/* matrix3d(
0.805, -0.311, 0.506, 0,
0.506, 0.805, -0.311, 0,
-0.311, 0.506, 0.805, 0,
0, 0, 0, 1) */
console.log(matrix.toString()); // output: "matrix(1, 0, 0, 1, 0, 0)" (unchanged)DOMMatrix.rotateAxisAngleSelf()DOMMatrixReadOnly.rotate()DOMMatrixReadOnly.rotateFromVector()transform property and rotate3d() functionrotate propertytransform attributeCanvasRenderingContext2D interface and rotate() method