Note: This feature is available in Web Workers.
The skewX() method of the DOMMatrixReadOnly interface returns a new DOMMatrix created by applying the specified skew transformation to the source matrix along its x-axis. The original matrix is not modified.
To mutate the matrix as you skew it along the x-axis, see DOMMatrix.skewXSelf().
skewX()
skewX(sX)sXA number; the angle, in degrees, by which to skew the matrix along the x-axis.
A DOMMatrix.
const matrix = new DOMMatrix(); // create a matrix
console.log(matrix.toString()); // no transform applied
// "matrix(1, 0, 0, 1, 0, 0)"
console.log(matrix.skewX(14).toString());
// "matrix(1, 0, 0.25, 1, 0, 0)"
console.log(matrix.toString()); // original is unchanged
// "matrix(1, 0, 0, 1, 0, 0)"DOMMatrixReadOnly.skewY()DOMMatrix.skewXSelf()transform property and the skew(), skewX(), and matrix() functionstransform attributeCanvasRenderingContext2D interface's transform() method