The reset() method of the GamepadHapticActuator interface stops the hardware from playing an active vibration effect.
reset()None.
A promise that resolves with "complete" if the effect is successfully reset, or "preempted" if the effect was stopped or replaced by another effect.
The promise may reject with the following exception types:
InvalidStateError DOMExceptionPromise rejects with InvalidStateError if the current document is not active or hidden.
const gamepad = navigator.getGamepads()[0];
setTimeout(() => {
gamepad.vibrationActuator.reset();
}, 150);
gamepad.vibrationActuator
.playEffect("dual-rumble", {
startDelay: 0,
duration: 200,
weakMagnitude: 1.0,
strongMagnitude: 1.0,
})
.then((result) => console.log(result));
// Should log "preempted" because reset() will run before the effect ends