Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The GPUAdapterInfo interface of the WebGPU API contains identifying information about a GPUAdapter.
An adapter's GPUAdapterInfo can be retrieved using the GPUAdapter.info property of the adapter itself, or the GPUDevice.adapterInfo property of a device that originated from the adapter.
This object allows developers to access specific details about the user's GPU so that they can preemptively apply workarounds for GPU-specific bugs, or provide different codepaths to better suit different GPU architectures. Providing such information does present a security risk — it could be used for fingerprinting — therefore the information shared is kept at a minimum, and different browser vendors are likely to share different information types and granularities.
architecture Read onlyThe name of the family or class of GPUs the adapter belongs to. Returns an empty string if it is not available.
description Read onlyA human-readable string describing the adapter. Returns an empty string if it is not available.
device Read onlyA vendor-specific identifier for the adapter. Returns an empty string if it is not available.
isFallbackAdapter Read onlyA boolean value. Returns true if the adapter is a fallback adapter, and false if not.
subgroupMaxSize Read onlyThe maximum supported subgroup size for the GPUAdapter.
subgroupMinSize Read onlyThe minimum supported subgroup size for the GPUAdapter.
vendor Read onlyThe name of the adapter vendor. Returns an empty string if it is not available.
const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
const adapterInfo = adapter.info;
console.log(adapterInfo.vendor);
console.log(adapterInfo.architecture);const adapter = await navigator.gpu.requestAdapter();
if (!adapter) {
throw Error("Couldn't request WebGPU adapter.");
}
const myDevice = await adapter.requestDevice();
function optimizeForGpuDevice(device) {
if (device.adapterInfo.vendor === "amd") {
// Use AMD-specific optimizations
} else if (device.adapterInfo.architecture.includes("turing")) {
// Optimize for NVIDIA Turing architecture
}
}
optimizeForGpuDevice(myDevice);