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Note: This feature is available in Web Workers.
The mapState read-only property of the GPUBuffer interface represents the mapped state of the GPUBuffer.
An enumerated value. Possible values are:
unmappedThe buffer is not mapped. GPUBuffer.getMappedRange() cannot be used to access the contents of the GPUBuffer in JavaScript. This could be because:
GPUBuffer.mapAsync() has not yet been called.GPUBuffer was previously mapped, and then unmapped again with GPUBuffer.unmap().pendingThe buffer is not yet mapped. GPUBuffer.mapAsync() has been called, but its Promise is currently pending. GPUBuffer.getMappedRange() cannot currently be used to access the contents of the GPUBuffer in JavaScript.
mappedThe buffer is mapped. The GPUBuffer.mapAsync() Promise has fulfilled, and GPUBuffer.getMappedRange() can now be used to access the contents of the GPUBuffer in JavaScript.
const stagingBuffer = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});
console.log(stagingBuffer.mapState); // "unmapped"
// …
await stagingBuffer.mapAsync(
GPUMapMode.READ,
0, // Offset
BUFFER_SIZE, // Length
);
console.log(stagingBuffer.mapState); // "mapped"