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The label read-only property of the GPUCommandBuffer interface is a string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating GPUCommandEncoder.finish() call, or you can get and set it directly on the GPUCommandBuffer object.
A string. If no label value has previously been set, getting the label returns an empty string.
Setting and getting a label via GPUCommandBuffer.label:
const commandBuffer = commandEncoder.finish();
commandBuffer.label = "my_command_buffer";
console.log(commandBuffer.label); // "my_command_buffer"Setting a label via the originating GPUCommandEncoder.finish() call, and then getting it via GPUCommandBuffer.label:
const commandBuffer = commandEncoder.finish({
label: "my_command_buffer",
});
console.log(commandBuffer.label); // "my_command_buffer"