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The finish() method of the GPUCommandEncoder interface completes recording of the command sequence encoded on this GPUCommandEncoder, returning a corresponding GPUCommandBuffer.
finish()
finish(descriptor)descriptor OptionalAn object that can contain the following properties:
label OptionalA string providing a label for the returned GPUCommandBuffer that can be used to identify it, for example in GPUError messages or console warnings.
A GPUCommandBuffer object instance.
The following criteria must be met when calling finish(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid:
pushDebugGroup()).GPUCommandEncoder is in an open state — this means that:GPUComputePassEncoder or GPURenderPassEncoders active that have not been ended (by calling end()).GPUCommandEncoder has not already had finish() called on it (in which case it cannot be used to encode any more commands).// …
const commandBuffer = commandEncoder.finish();
device.queue.submit([commandBuffer]);
// …