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The popDebugGroup() method of the GPUCommandEncoder interface ends a debug group, which is begun with a pushDebugGroup() call.
This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.
popDebugGroup()None.
None (undefined).
The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPUCommandEncoder becomes invalid:
pushDebugGroup()).// …
commandEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
passEncoder.end();
commandEncoder.popDebugGroup(); // End labeled debug group
// …