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The lineNum read-only property of the GPUCompilationMessage interface is a number representing the line number in the shader code that the message corresponds to.
A number.
Note that:
lineNum refers to the line number that the substring begins on.lineNum will be 0.const shaderModule = device.createShaderModule({
code: shaders,
});
const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.lineNum);See the main GPUCompilationInfo page for a more detailed example.