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The linePos read-only property of the GPUCompilationMessage interface is a number representing the position in the code line that the message corresponds to. This could be an exact point, or the start of the relevant substring.
A number.
To be precise, linePos is the number of UTF-16 code units from the beginning of the line to the exact point or start of the relevant substring that the message corresponds to.
Note that:
linePos refers to the first UTF-16 code unit of the substring.linePos will be 0.const shaderModule = device.createShaderModule({
code: shaders,
});
const shaderInfo = await shaderModule.getCompilationInfo();
const firstMessage = shaderInfo.messages[0];
console.log(firstMessage.linePos);See the main GPUCompilationInfo page for a more detailed example.