Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The createBuffer() method of the GPUDevice interface creates a GPUBuffer in which to store raw data to use in GPU operations.
createBuffer(descriptor)descriptorAn object containing the following properties:
label OptionalA string providing a label that can be used to identify the object, for example in GPUError messages or console warnings.
mappedAtCreation OptionalA boolean. If set to true, the buffer will be mapped upon creation, meaning that you can set the values inside the buffer immediately by calling GPUBuffer.getMappedRange(). The default value is false.
Note that it is valid to set mappedAtCreation: true so you can set the buffer's initial data, even if the GPUBufferUsage.MAP_READ or GPUBufferUsage.MAP_WRITE usage flags are not set.
sizeA number representing the size of the buffer, in bytes. If mappedAtCreation is set to true, this must be a multiple of 4.
usageThe bitwise flags representing the allowed usages for the GPUBuffer. The possible values are in the GPUBuffer.usage value table.
Note that multiple possible usages can be specified by separating values with bitwise OR, for example: GPUBufferUsage.COPY_SRC | GPUBufferUsage.MAP_WRITE.
A GPUBuffer object instance.
RangeError DOMExceptionThrown if mappedAtCreation is set to true, and the specified size is not a multiple of 4.
The following criteria must be met when calling createBuffer(), otherwise a GPUValidationError is generated and an invalid GPUBuffer object is returned:
usage is specified.GPUBufferUsage.MAP_READ is specified, and no additional flags are specified other than GPUBufferUsage.COPY_DST.GPUBufferUsage.MAP_WRITE is specified, and no additional flags are specified other than GPUBufferUsage.COPY_SRC.Note: If the buffer allocation fails without any specific side-effects, a GPUOutOfMemoryError object is generated.
In our basic compute demo, we create an output buffer to read GPU calculations to, and a staging buffer to be mapped for JavaScript access.
const output = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.STORAGE | GPUBufferUsage.COPY_SRC,
});
const stagingBuffer = device.createBuffer({
size: BUFFER_SIZE,
usage: GPUBufferUsage.MAP_READ | GPUBufferUsage.COPY_DST,
});