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The label property of the GPUPipelineLayout interface provides a label that can be used to identify the object, for example in GPUError messages or console warnings.
This can be set by providing a label property in the descriptor object passed into the originating GPUDevice.createPipelineLayout() call, or you can get and set it directly on the GPUPipelineLayout object.
A string. If this has not been previously set as described above, it will be an empty string.
Setting and getting a label via GPUPipelineLayout.label:
// …
const pipelineLayout = device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
});
pipelineLayout.label = "my_pipeline_layout";
console.log(pipelineLayout.label); // "my_pipeline_layout"Setting a label via the originating GPUDevice.createPipelineLayout() call, and then getting it via GPUPipelineLayout.label:
// …
const pipelineLayout = device.createPipelineLayout({
bindGroupLayouts: [bindGroupLayout],
label: "my_pipeline_layout",
});
console.log(pipelineLayout.label); // "my_pipeline_layout"