Secure context: This feature is available only in secure contexts (HTTPS), in some or all supporting browsers.
Note: This feature is available in Web Workers.
The draw() method of the GPURenderBundleEncoder interface draws primitives based on the vertex buffers provided by setVertexBuffer().
Note: This method is functionally identical to its equivalent on GPURenderPassEncoder — draw().
draw(vertexCount)
draw(vertexCount, instanceCount)
draw(vertexCount, instanceCount, firstVertex)
draw(vertexCount, instanceCount, firstVertex, firstInstance)vertexCountA number defining the number of vertices to draw.
instanceCount OptionalA number defining the number of instances to draw. If omitted, instanceCount defaults to 1.
firstVertex OptionalA number defining the offset into the vertex buffers, in vertices, to begin drawing from. If omitted, firstVertex defaults to 0.
firstInstance OptionalA number defining the first instance to draw. If omitted, firstInstance defaults to 0.
None (undefined).
function recordRenderPass(passEncoder) {
if (settings.dynamicOffsets) {
passEncoder.setPipeline(dynamicPipeline);
} else {
passEncoder.setPipeline(pipeline);
}
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.setBindGroup(0, timeBindGroup);
const dynamicOffsets = [0];
for (let i = 0; i < numTriangles; ++i) {
if (settings.dynamicOffsets) {
dynamicOffsets[0] = i * alignedUniformBytes;
passEncoder.setBindGroup(1, dynamicBindGroup, dynamicOffsets);
} else {
passEncoder.setBindGroup(1, bindGroups[i]);
}
passEncoder.draw(3, 1, 0, 0);
}
}The above snippet is taken from the WebGPU Samples Animometer example.