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Note: This feature is available in Web Workers.
The popDebugGroup() method of the GPURenderBundleEncoder interface ends a render bundle debug group, which is begun with a pushDebugGroup() call.
This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.
Note: This method is functionally identical to its equivalent on GPURenderPassEncoder — popDebugGroup().
popDebugGroup()None.
None (undefined).
The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPURenderBundleEncoder becomes invalid:
pushDebugGroup()).// …
const bundleEncoder = device.createRenderBundleEncoder(renderBundleDescriptor);
bundleEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group
bundleEncoder.setPipeline(renderPipeline);
bundleEncoder.setVertexBuffer(0, vertexBuffer);
bundleEncoder.draw(3);
bundleEncoder.popDebugGroup();
// …