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The endOcclusionQuery() method of the GPURenderPassEncoder interface ends an active occlusion query previously started with beginOcclusionQuery().
endOcclusionQuery()None.
None (undefined).
The following criteria must be met when calling endOcclusionQuery(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:
beginOcclusionQuery() call).// …
// Create a query set to hold the occlusion queries
const querySet = device.createQuerySet({
type: "occlusion",
count: 32,
});
// Render pass descriptor object, including the querySet
const renderPassDescriptor = {
colorAttachments: [
{
clearValue: clearColor,
loadOp: "clear",
storeOp: "store",
view: context.getCurrentTexture().createView(),
},
],
occlusionQuerySet: querySet,
};
// Begin the render pass
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
// Begin an occlusion query at index 0
passEncoder.beginOcclusionQuery(0);
// Run some rendering commands
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
// End the occlusion query
passEncoder.endOcclusionQuery();
// …