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The popDebugGroup() method of the GPURenderPassEncoder interface ends a render pass debug group, which is begun with a pushDebugGroup() call.
This could be used for telemetry, or may be utilized in GPUError messages, browser dev tools, or other services in the future to help with debugging.
popDebugGroup()None.
None (undefined).
The following criteria must be met when calling popDebugGroup(), otherwise a GPUValidationError is generated and the GPURenderPassEncoder becomes invalid:
pushDebugGroup()).// …
const passEncoder = commandEncoder.beginRenderPass(renderPassDescriptor);
passEncoder.pushDebugGroup("my_group_marker"); // Start labeled debug group
passEncoder.setPipeline(renderPipeline);
passEncoder.setVertexBuffer(0, vertexBuffer);
passEncoder.draw(3);
passEncoder.popDebugGroup();
// …