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The depthOrArrayLayers read-only property of the GPUTexture interface represents the depth or layer count of the GPUTexture.
This is set based on the size property in the descriptor object passed into the originating GPUDevice.createTexture() call.
A number. This represents:
"3d" GPUTexture.dimension."2d" GPUTexture.dimension.In cases where the GPUTexture does not have a depth or layers, the value is 1.
// …
const test = device.createTexture({
size: [128],
format: "r8uint",
dimension: "1d",
usage: GPUTextureUsage.COPY_SRC,
});
console.log(test.depthOrArrayLayers); // 1