GPUTexture: dimension property

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The dimension read-only property of the GPUTexture interface represents the dimension of the set of texels for each GPUTexture subresource.

This is set via the dimension property in the descriptor object passed into the originating GPUDevice.createTexture() call, which defaults to "2d" if omitted.

Value

An enumerated value. Possible values are:

Examples

js
// …

const depthTexture = device.createTexture({
  size: [canvas.width, canvas.height],
  format: "depth24plus",
  usage: GPUTextureUsage.RENDER_ATTACHMENT,
});

console.log(depthTexture.dimension); // "2d"

Specifications

See also