The MouseEvent interface represents events that occur due to the user interacting with a pointing device (such as a mouse). Common events using this interface include click, dblclick, mouseup, mousedown.
MouseEvent derives from UIEvent, which in turn derives from Event. Though the MouseEvent.initMouseEvent() method is kept for backward compatibility, creating of a MouseEvent object should be done using the MouseEvent() constructor.
Several more specific events are based on MouseEvent, including WheelEvent, DragEvent, and PointerEvent.
MouseEvent()Creates a MouseEvent object.
MouseEvent.WEBKIT_FORCE_AT_MOUSE_DOWN Read onlyMinimum force necessary for a normal click.
MouseEvent.WEBKIT_FORCE_AT_FORCE_MOUSE_DOWN Read onlyMinimum force necessary for a force click.
This interface also inherits properties of its parents, UIEvent and Event.
MouseEvent.altKey Read onlyReturns true if the alt key was down when the mouse event was fired.
The button number that was pressed or released (if applicable) when the mouse event was fired.
The buttons being pressed (if any) when the mouse event was fired.
MouseEvent.clientX Read onlyThe X coordinate of the mouse pointer in viewport coordinates.
MouseEvent.clientY Read onlyThe Y coordinate of the mouse pointer in viewport coordinates.
MouseEvent.ctrlKey Read onlyReturns true if the control key was down when the mouse event was fired.
MouseEvent.layerX Read onlyReturns the horizontal coordinate of the event relative to the current layer.
MouseEvent.layerY Read onlyReturns the vertical coordinate of the event relative to the current layer.
MouseEvent.metaKey Read onlyReturns true if the meta key was down when the mouse event was fired.
MouseEvent.movementX Read onlyThe X coordinate of the mouse pointer relative to the position of the last move event of the same type (a mousemove, pointermove, or pointerrawupdate).
MouseEvent.movementY Read onlyThe Y coordinate of the mouse pointer relative to the position of the last move event of the same type (a mousemove, pointermove, or pointerrawupdate).
MouseEvent.offsetX Read onlyThe X coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.offsetY Read onlyThe Y coordinate of the mouse pointer relative to the position of the padding edge of the target node.
MouseEvent.pageX Read onlyThe X coordinate of the mouse pointer relative to the whole document.
MouseEvent.pageY Read onlyThe Y coordinate of the mouse pointer relative to the whole document.
The secondary target for the event, if there is one.
MouseEvent.screenX Read onlyThe X coordinate of the mouse pointer in screen coordinates.
MouseEvent.screenY Read onlyThe Y coordinate of the mouse pointer in screen coordinates.
MouseEvent.shiftKey Read onlyReturns true if the shift key was down when the mouse event was fired.
MouseEvent.mozInputSource Read onlyThe type of device that generated the event (one of the MOZ_SOURCE_* constants). This lets you, for example, determine whether a mouse event was generated by an actual mouse or by a touch event (which might affect the degree of accuracy with which you interpret the coordinates associated with the event).
MouseEvent.webkitForce Read onlyThe amount of pressure applied when clicking.
MouseEvent.x Read onlyAlias for MouseEvent.clientX.
MouseEvent.y Read onlyAlias for MouseEvent.clientY.
This interface also inherits methods of its parents, UIEvent and Event.
MouseEvent.getModifierState()Returns the current state of the specified modifier key. See KeyboardEvent.getModifierState() for details.
MouseEvent.initMouseEvent() Initializes the value of a MouseEvent created. If the event has already been dispatched, this method does nothing.
This example demonstrates simulating a click (programmatically generating a click event) on a checkbox using DOM methods. Event state (canceled or not) is then determined with the return value of method EventTarget.dispatchEvent().
<p>
<label><input type="checkbox" id="checkbox" /> Checked</label>
</p>
<p>
<button id="button">Click me to send a MouseEvent to the checkbox</button>
</p>function simulateClick() {
// Get the element to send a click event
const cb = document.getElementById("checkbox");
// Create a synthetic click MouseEvent
let evt = new MouseEvent("click", {
bubbles: true,
cancelable: true,
view: window,
});
// Send the event to the checkbox element
cb.dispatchEvent(evt);
}
document.getElementById("button").addEventListener("click", simulateClick);UIEventPointerEvent: For advanced pointer events, including multi-touch