OES_draw_buffers_indexed: blendFuncSeparateiOES() method

The blendFuncSeparateiOES() method of the OES_draw_buffers_indexed WebGL extension defines which function is used when blending pixels for RGB and alpha components separately for a particular draw buffer.

See OES_draw_buffers_indexed.blendFunciOES() for setting RGB and alpha together and WebGLRenderingContext.blendFuncSeparate() for the WebGL 1 version of this method.

Syntax

js
blendFuncSeparateiOES(buf, srcRGB, dstRGB, srcAlpha, dstAlpha)

Parameters

buf

An integer i specifying the draw buffer associated with the constant gl.DRAW_BUFFERi, see WebGL draw buffer constants.

srcRGB

A GLenum specifying a multiplier for the red, green and blue (RGB) source blending factors. Accepts the same enums as the srcRGB parameter in WebGLRenderingContext.blendFuncSeparate().

dstRGB

A GLenum specifying a multiplier for the red, green and blue (RGB) destination blending factors. Accepts the same enums as the dstRGB parameter in WebGLRenderingContext.blendFuncSeparate().

srcAlpha

A GLenum specifying a multiplier for the alpha source blending factor. Accepts the same enums as the srcAlpha parameter in WebGLRenderingContext.blendFuncSeparate().

dstAlpha

A GLenum specifying a multiplier for the alpha destination blending factor. Accepts the same enums as the srcAlpha parameter in WebGLRenderingContext.blendFuncSeparate().

Return value

None (undefined).

Exceptions

Examples

undefined

Setting and getting blend functions

The following sets the blend functions for the draw buffers gl.DRAW_BUFFER0 (call where buf is 0) and gl.DRAW_BUFFER1 (call where buf is 1).

js
const ext = gl.getExtension("OES_draw_buffers_indexed");

ext.blendFuncSeparateiOES(0, gl.ONE, gl.ONE, gl.ZERO, gl.ZERO);
ext.blendFuncSeparateiOES(
  1,
  gl.SRC_ALPHA,
  gl.ONE_MINUS_SRC_ALPHA,
  gl.ZERO,
  gl.ZERO,
);

To get the blend functions for the gl.DRAW_BUFFER0 and gl.DRAW_BUFFER1 draw buffers, query the BLEND_SRC_RGB, BLEND_SRC_ALPHA, BLEND_DST_RGB, and BLEND_DST_ALPHA constants using WebGL2RenderingContext.getIndexedParameter():

js
// For gl.DRAW_BUFFER0
gl.getIndexedParameter(gl.BLEND_SRC_RGB, 0);
gl.getIndexedParameter(gl.BLEND_SRC_ALPHA, 0);
gl.getIndexedParameter(gl.BLEND_DST_RGB, 0);
gl.getIndexedParameter(gl.BLEND_DST_ALPHA, 0);

// For gl.DRAW_BUFFER0
gl.getIndexedParameter(gl.BLEND_SRC_RGB, 1);
gl.getIndexedParameter(gl.BLEND_SRC_ALPHA, 1);
gl.getIndexedParameter(gl.BLEND_DST_RGB, 1);
gl.getIndexedParameter(gl.BLEND_DST_ALPHA, 1);

Specifications

See also