SVGSVGElement: unpauseAnimations() method

The unpauseAnimations() method of the SVGSVGElement interface resumes (i.e., unpauses) currently running animations that are defined within the SVG document fragment, causing the animation clock to continue from the time at which it was suspended.

Syntax

js
unpauseAnimations()

Parameters

None.

Return value

None (undefined).

Examples

undefined

Unpausing Animations

html
<svg id="exampleSVG" width="200" height="100">
  <circle cx="50" cy="50" r="30" fill="blue">
    <animate
      attributeName="cx"
      from="50"
      to="150"
      dur="2s"
      repeatCount="indefinite" />
  </circle>
</svg>

<button id="pauseBtn">Pause Animations</button>
<button id="resumeBtn">Resume Animations</button>
<pre id="status"></pre>
js
const svgElement = document.getElementById("exampleSVG");
const pauseButton = document.getElementById("pauseBtn");
const resumeButton = document.getElementById("resumeBtn");
const statusDisplay = document.getElementById("status");

pauseButton.addEventListener("click", () => {
  svgElement.pauseAnimations();
  statusDisplay.textContent = "Animations paused.";
});

resumeButton.addEventListener("click", () => {
  svgElement.unpauseAnimations();
  statusDisplay.textContent = "Animations resumed.";
});

Specifications

See also