WaveShaperNode

The WaveShaperNode interface represents a non-linear distorter.

It is an AudioNode that uses a curve to apply a wave shaping distortion to the signal. Beside obvious distortion effects, it is often used to add a warm feeling to the signal.

A WaveShaperNode always has exactly one input and one output.

EventTargetAudioNodeWaveShaperNode
Number of inputs1
Number of outputs1
Channel count mode"max"
Channel count2 (not used in the default count mode)
Channel interpretation"speakers"

Constructor

WaveShaperNode()

Creates a new instance of a WaveShaperNode object.

Instance properties

Inherits properties from its parent, AudioNode.

WaveShaperNode.curve

A Float32Array of numbers describing the distortion to apply.

WaveShaperNode.oversample

An enumerated value indicating if oversampling must be used. Oversampling is a technique for creating more samples (up-sampling) before applying the distortion effect to the audio signal.

Instance methods

No specific method; inherits methods from its parent, AudioNode.

Example

See BaseAudioContext.createWaveShaper() for example code.

Specifications

See also