Note: This feature is available in Web Workers.
The WebGL2RenderingContext.blitFramebuffer() method of the WebGL 2 API transfers a block of pixels from the read framebuffer to the draw framebuffer. Read and draw framebuffers are bound using WebGLRenderingContext.bindFramebuffer().
blitFramebuffer(srcX0, srcY0, srcX1, srcY1,
dstX0, dstY0, dstX1, dstY1,
mask, filter)srcX0, srcY0, srcX1, srcY1A GLint specifying the bounds of the source rectangle.
dstX0, dstY0, dstX1, dstY1A GLint specifying the bounds of the destination rectangle.
maskA GLbitfield specifying a bitwise OR mask indicating which buffers are to be copied. Possible values:
gl.COLOR_BUFFER_BITgl.DEPTH_BUFFER_BITgl.STENCIL_BUFFER_BITfilterA GLenum specifying the interpolation to be applied if the image is stretched. Possible values:
gl.NEARESTgl.LINEARNone (undefined).
gl.blitFramebuffer(
0,
0,
canvas.width,
canvas.height,
0,
0,
canvas.width,
canvas.height,
gl.COLOR_BUFFER_BIT,
gl.NEAREST,
);