Note: This feature is available in Web Workers.
The WebGL2RenderingContext.drawArraysInstanced() method of the WebGL 2 API renders primitives from array data like the gl.drawArrays() method. In addition, it can execute multiple instances of the range of elements.
Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method, too.
drawArraysInstanced(mode, first, count, instanceCount)modeA GLenum specifying the type primitive to render. Possible values are:
gl.POINTS: Draws a single dot.gl.LINE_STRIP: Draws a straight line to the next vertex.gl.LINE_LOOP: Draws a straight line to the next vertex, and connects the last vertex back to the first.gl.LINES: Draws a line between a pair of vertices.gl.TRIANGLE_STRIPgl.TRIANGLE_FANgl.TRIANGLES: Draws a triangle for a group of three vertices.firstA GLint specifying the starting index in the array of vector points.
countA GLsizei specifying the number of indices to be rendered.
instanceCountA GLsizei specifying the number of instances of the range of elements to execute.
None (undefined).
gl.drawArraysInstanced(gl.POINTS, 0, 8, 4);