WebGL2RenderingContext: drawRangeElements() method

Note: This feature is available in Web Workers.

The WebGL2RenderingContext.drawRangeElements() method of the WebGL API renders primitives from array data in a given range.

Syntax

js
drawRangeElements(mode, start, end, count, type, offset)

Parameters

mode

A GLenum specifying the type primitive to render. Possible values are:

start

A GLuint specifying the minimum array index contained in offset.

end

A GLuint specifying the maximum array index contained in offset.

count

A GLsizei specifying the number of elements to be rendered.

type

A GLenum specifying the type of the values in the element array buffer. Possible values are:

offset

A GLintptr specifying an offset in the element array buffer. Must be a valid multiple of the size of the given type.

Return value

None (undefined).

Exceptions

Examples

js
gl.drawRangeElements(gl.POINTS, 0, 7, 8, gl.UNSIGNED_BYTE, 0);

Specifications

See also