Note: This feature is available in Web Workers.
The WebGL2RenderingContext.getSamplerParameter() method of the WebGL 2 API returns parameter information of a WebGLSampler object.
getSamplerParameter(sampler, pname)samplerA WebGLSampler object.
pnameA GLenum specifying which information to return. Possible values:
gl.TEXTURE_COMPARE_FUNC: Returns a GLenum indicating the texture comparison function.gl.TEXTURE_COMPARE_MODE: Returns a GLenum indicating the texture comparison mode.gl.TEXTURE_MAG_FILTER: Returns a GLenum indicating the texture magnification filter.gl.TEXTURE_MAX_LOD: Returns a GLfloat indicating the maximum level-of-detail value.gl.TEXTURE_MIN_FILTER: Returns a GLenum indicating the texture minification filtergl.TEXTURE_MIN_LOD: Returns a GLfloat indicating the minimum level-of-detail value.gl.TEXTURE_WRAP_R: Returns a GLenum indicating the texture wrapping function for the texture coordinate r.gl.TEXTURE_WRAP_S: Returns a GLenum indicating the texture wrapping function for the texture coordinate s.gl.TEXTURE_WRAP_T: Returns a GLenum indicating the texture wrapping function for the texture coordinate t.Depends on the pname parameter, either a GLenum or a GLfloat.
const sampler = gl.createSampler();
gl.getSamplerParameter(sampler, gl.TEXTURE_COMPARE_FUNC);