Note: This feature is available in Web Workers.
The WebGL2RenderingContext interface provides the OpenGL ES 3.0 rendering context for the drawing surface of an HTML <canvas> element.
To get an object of this interface, call getContext() on a <canvas> element, supplying "webgl2" as the argument:
const canvas = document.getElementById("myCanvas");
const gl = canvas.getContext("webgl2");Note: WebGL 2 is an extension to WebGL 1. The WebGL2RenderingContext interface implements all members of the WebGLRenderingContext interface. Some methods of the WebGL 1 context can accept additional values when used in a WebGL 2 context. You will find this info noted on the WebGL 1 reference pages.
The WebGL tutorial has more information, examples, and resources on how to get started with WebGL.
See the WebGL constants page.
WebGL2RenderingContext.getIndexedParameter()Returns the indexed value for the given target.
WebGL2RenderingContext.bufferData()Initializes and creates the buffer object's data store.
WebGL2RenderingContext.bufferSubData()Updates a subset of a buffer object's data store.
WebGL2RenderingContext.copyBufferSubData()Copies part of the data of a buffer to another buffer.
WebGL2RenderingContext.getBufferSubData()Reads data from a buffer and writes them to an ArrayBuffer or SharedArrayBuffer.
WebGL2RenderingContext.blitFramebuffer()Transfers a block of pixels from the read framebuffer to the draw framebuffer.
WebGL2RenderingContext.framebufferTextureLayer()Attaches a single layer of a texture to a framebuffer.
WebGL2RenderingContext.invalidateFramebuffer()Invalidates the contents of attachments in a framebuffer.
WebGL2RenderingContext.invalidateSubFramebuffer()Invalidates portions of the contents of attachments in a framebuffer
WebGL2RenderingContext.readBuffer()Selects a color buffer as the source for pixels.
WebGL2RenderingContext.getInternalformatParameter()Returns information about implementation-dependent support for internal formats.
WebGL2RenderingContext.renderbufferStorageMultisample()Creates and initializes a renderbuffer object's data store and allows specifying the number of samples to be used.
WebGL2RenderingContext.texStorage2D()Specifies all levels of two-dimensional texture storage.
WebGL2RenderingContext.texStorage3D()Specifies all levels of a three-dimensional texture or two-dimensional array texture.
WebGL2RenderingContext.texImage3D()Specifies a three-dimensional texture image.
WebGL2RenderingContext.texSubImage3D()Specifies a sub-rectangle of the current 3D texture.
WebGL2RenderingContext.copyTexSubImage3D()Copies pixels from the current WebGLFramebuffer into an existing 3D texture sub-image.
WebGL2RenderingContext.compressedTexImage3DSpecifies a three-dimensional texture image in a compressed format.
WebGL2RenderingContext.compressedTexSubImage3D()Specifies a three-dimensional sub-rectangle for a texture image in a compressed format.
WebGL2RenderingContext.getFragDataLocation()Returns the binding of color numbers to user-defined varying out variables.
WebGL2RenderingContext.uniform[1234][uif][v]()Methods specifying values of uniform variables.
WebGL2RenderingContext.uniformMatrix[234]x[234]fv()Methods specifying matrix values for uniform variables.
WebGL2RenderingContext.vertexAttribI4[u]i[v]()Methods specifying integer values for generic vertex attributes.
WebGL2RenderingContext.vertexAttribIPointer()Specifies integer data formats and locations of vertex attributes in a vertex attributes array.
WebGL2RenderingContext.drawingBufferColorSpaceSpecifies the color space of the WebGL drawing buffer.
WebGL2RenderingContext.unpackColorSpaceSpecifies the color space to convert to when importing textures.
WebGL2RenderingContext.vertexAttribDivisor()Modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced() and gl.drawElementsInstanced().
WebGL2RenderingContext.drawArraysInstanced()Renders primitives from array data. In addition, it can execute multiple instances of the range of elements.
WebGL2RenderingContext.drawElementsInstanced()Renders primitives from array data. In addition, it can execute multiple instances of a set of elements.
WebGL2RenderingContext.drawRangeElements()Renders primitives from array data in a given range.
WebGL2RenderingContext.drawBuffers()Specifies a list of color buffers to be drawn into.
WebGL2RenderingContext.clearBuffer[fiuv]()Clears buffers from the currently bound framebuffer.
Methods for working with WebGLQuery objects.
WebGL2RenderingContext.createQuery()Creates a new WebGLQuery object.
WebGL2RenderingContext.deleteQuery()Deletes a given WebGLQuery object.
WebGL2RenderingContext.isQuery()Returns true if a given object is a valid WebGLQuery object.
WebGL2RenderingContext.beginQuery()Begins an asynchronous query.
WebGL2RenderingContext.endQuery()Marks the end of an asynchronous query.
WebGL2RenderingContext.getQuery()Returns a WebGLQuery object for a given target.
WebGL2RenderingContext.getQueryParameter()Returns information about a query.
WebGL2RenderingContext.createSampler()Creates a new WebGLSampler object.
WebGL2RenderingContext.deleteSampler()Deletes a given WebGLSampler object.
WebGL2RenderingContext.bindSampler()Binds a given WebGLSampler to a texture unit.
WebGL2RenderingContext.isSampler()Returns true if a given object is a valid WebGLSampler object.
WebGL2RenderingContext.samplerParameter[if]()Sets sampler parameters.
WebGL2RenderingContext.getSamplerParameter()Returns sampler parameter information.
WebGL2RenderingContext.fenceSync()Creates a new WebGLSync object and inserts it into the GL command stream.
WebGL2RenderingContext.isSync()Returns true if the passed object is a valid WebGLSync object.
WebGL2RenderingContext.deleteSync()Deletes a given WebGLSync object.
WebGL2RenderingContext.clientWaitSync()Blocks and waits for a WebGLSync object to become signaled or a given timeout to be passed.
WebGL2RenderingContext.waitSync()Returns immediately, but waits on the GL server until the given WebGLSync object is signaled.
WebGL2RenderingContext.getSyncParameter()Returns parameter information of a WebGLSync object.
WebGL2RenderingContext.createTransformFeedback()Creates and initializes WebGLTransformFeedback objects.
WebGL2RenderingContext.deleteTransformFeedback()Deletes a given WebGLTransformFeedback object.
WebGL2RenderingContext.isTransformFeedback()Returns true if the passed object is a valid WebGLTransformFeedback object.
WebGL2RenderingContext.bindTransformFeedback()Binds a passed WebGLTransformFeedback object to the current GL state.
WebGL2RenderingContext.beginTransformFeedback()Starts a transform feedback operation.
WebGL2RenderingContext.endTransformFeedback()Ends a transform feedback operation.
WebGL2RenderingContext.transformFeedbackVaryings()Specifies values to record in WebGLTransformFeedback buffers.
WebGL2RenderingContext.getTransformFeedbackVarying()Returns information about varying variables from WebGLTransformFeedback buffers.
WebGL2RenderingContext.pauseTransformFeedback()Pauses a transform feedback operation.
WebGL2RenderingContext.resumeTransformFeedback()Resumes a transform feedback operation.
WebGL2RenderingContext.bindBufferBase()Binds a given WebGLBuffer to a given binding point (target) at a given index.
WebGL2RenderingContext.bindBufferRange()Binds a range of a given WebGLBuffer to a given binding point (target) at a given index.
WebGL2RenderingContext.getUniformIndices()Retrieves the indices of a number of uniforms within a WebGLProgram.
WebGL2RenderingContext.getActiveUniforms()Retrieves information about active uniforms within a WebGLProgram.
WebGL2RenderingContext.getUniformBlockIndex()Retrieves the index of a uniform block within a WebGLProgram.
WebGL2RenderingContext.getActiveUniformBlockParameter()Retrieves information about an active uniform block within a WebGLProgram.
WebGL2RenderingContext.getActiveUniformBlockName()Retrieves the name of the active uniform block at a given index within a WebGLProgram.
WebGL2RenderingContext.uniformBlockBinding()Assigns binding points for active uniform blocks.
Methods for working with WebGLVertexArrayObject (VAO) objects.
WebGL2RenderingContext.createVertexArray()Creates a new WebGLVertexArrayObject.
WebGL2RenderingContext.deleteVertexArray()Deletes a given WebGLVertexArrayObject.
WebGL2RenderingContext.isVertexArray()Returns true if a given object is a valid WebGLVertexArrayObject.
WebGL2RenderingContext.bindVertexArray()Binds a given WebGLVertexArrayObject to the buffer.