Note: This feature is available in Web Workers.
The WebGL2RenderingContext.invalidateFramebuffer() method of the WebGL 2 API invalidates the contents of attachments in a framebuffer.
invalidateFramebuffer(target, attachments)targetA GLenum specifying the binding point (target). Possible values:
gl.FRAMEBUFFERCollection buffer data storage of color, alpha, depth and stencil buffers used to render an image.
gl.DRAW_FRAMEBUFFEREquivalent to gl.FRAMEBUFFER.
gl.READ_FRAMEBUFFERUsed as a source for reading operations.
attachmentsAn Array of GLenum specifying the attachment points to invalidate. Possible values:
gl.COLOR_ATTACHMENT{0-15}Invalidates one of the framebuffer's color buffers.
gl.DEPTH_ATTACHMENTInvalidates the framebuffer's depth buffer.
gl.STENCIL_ATTACHMENTInvalidates the framebuffer's stencil buffer.
gl.DEPTH_STENCIL_ATTACHMENTInvalidates both the framebuffer's depth and stencil buffer.
None (undefined).
gl.invalidateFramebuffer(gl.READ_FRAMEBUFFER, [
gl.COLOR_ATTACHMENT0,
gl.COLOR_ATTACHMENT1,
]);