Note: This feature is available in Web Workers.
The WebGL2RenderingContext.readBuffer() method of the WebGL 2 API selects a color buffer as the source for pixels for subsequent calls to copyTexImage2D, copyTexSubImage2D, copyTexSubImage3D or readPixels.
readBuffer(source)sourceA GLenum specifying a color buffer. Possible values:
gl.BACKReads from the back color buffer.
gl.NONEReads from no color buffer.
gl.COLOR_ATTACHMENT{0-15}Reads from one of the 16 color attachment buffers.
None (undefined).
gl.readBuffer(gl.COLOR_ATTACHMENT0);