Note: This feature is available in Web Workers.
The WebGL2RenderingContext.renderbufferStorageMultisample() method of the WebGL 2 API returns creates and initializes a renderbuffer object's data store and allows specifying a number of samples to be used.
renderbufferStorageMultisample(target, samples, internalFormat, width, height)targetA GLenum specifying the target renderbuffer object. Possible values:
gl.RENDERBUFFERBuffer data storage for single images in a renderable internal format.
samplesA GLsizei specifying the number of samples to be used for the renderbuffer storage.
internalFormatA GLenum specifying the internal format of the renderbuffer. Possible values (gl.DEPTH_STENCIL is not supported):
gl.R8gl.R8UIgl.R8Igl.R16UIgl.R16Igl.R32UIgl.R32Igl.RG8gl.RG8UIgl.RG8Igl.RG16UIgl.RG16Igl.RG32UIgl.RG32Igl.RGB8gl.RGBA8gl.SRGB8_ALPHA8gl.RGBA4gl.RGB565gl.RGB5_A1gl.RGB10_A2gl.RGBA8UIgl.RGBA8Igl.RGB10_A2UIgl.RGBA16UIgl.RGBA16Igl.RGBA32Igl.RGBA32UIgl.DEPTH_COMPONENT16gl.DEPTH_COMPONENT24gl.DEPTH_COMPONENT32Fgl.DEPTH_STENCILgl.DEPTH24_STENCIL8gl.DEPTH32F_STENCIL8gl.STENCIL_INDEX8widthA GLsizei specifying the width of the renderbuffer in pixels.
heightA GLsizei specifying the height of the renderbuffer in pixels.
None (undefined).
gl.renderbufferStorageMultisample(gl.RENDERBUFFER, 4, gl.RGBA4, 256, 256);