Note: This feature is available in Web Workers.
The WebGL2RenderingContext.samplerParameter[if]() methods of the WebGL 2 API set WebGLSampler parameters.
samplerParameteri(sampler, pname, param)
samplerParameterf(sampler, pname, param)samplerA WebGLSampler object.
pnameA GLenum specifying which parameter to set. Possible values:
gl.TEXTURE_COMPARE_FUNCA GLenum specifying the texture comparison function.
gl.TEXTURE_COMPARE_MODEA GLenum specifying the texture comparison mode.
gl.TEXTURE_MAG_FILTERA GLenum specifying the texture magnification filter.
gl.TEXTURE_MAX_LODA GLfloat specifying the maximum level-of-detail value.
gl.TEXTURE_MIN_FILTERA GLenum specifying the texture minification filter
gl.TEXTURE_MIN_LODA GLfloat specifying the minimum level-of-detail value.
gl.TEXTURE_WRAP_RA GLenum specifying the texture wrapping function for the texture coordinate r.
gl.TEXTURE_WRAP_SA GLenum specifying the texture wrapping function for the texture coordinate s.
gl.TEXTURE_WRAP_TA GLenum specifying the texture wrapping function for the texture coordinate t.
paramA GLint (samplerParameteri) or a GLfloat (samplerParameterf) specifying a value for pname.
None (undefined).
const sampler = gl.createSampler();
gl.samplerParameteri(sampler, gl.TEXTURE_MAG_FILTER, gl.NEAREST);