Note: This feature is available in Web Workers.
The WebGL2RenderingContext.uniformBlockBinding() method of the WebGL 2 API assigns binding points for active uniform blocks.
uniformBlockBinding(program, uniformBlockIndex, uniformBlockBinding)programA WebGLProgram containing the active uniform block whose binding to assign.
uniformBlockIndexA GLuint specifying the index of the active uniform block within the program.
uniformBlockBindingA GLuint specifying the binding point to which to bind the uniform block.
None (undefined).
gl.uniformBlockBinding(program, 0, 1);