Note: This feature is available in Web Workers.
The WebGL2RenderingContext.vertexAttribDivisor() method of the WebGL 2 API modifies the rate at which generic vertex attributes advance when rendering multiple instances of primitives with gl.drawArraysInstanced() and gl.drawElementsInstanced().
Note: When using WebGL 1, the ANGLE_instanced_arrays extension can provide this method, too.
vertexAttribDivisor(index, divisor)indexA GLuint specifying the index of the generic vertex attributes.
divisorA GLuint specifying the number of instances that will pass between updates of the generic attribute.
None (undefined).
gl.vertexAttribDivisor(0, 2);