The WebGL API provides several constants that are passed into or returned by functions. All constants are of type GLenum.
Standard WebGL constants are installed on the WebGLRenderingContext and WebGL2RenderingContext objects, so that you use them as gl.CONSTANT_NAME:
const canvas = document.getElementById("myCanvas");
const gl = canvas.getContext("webgl");
gl.getParameter(gl.LINE_WIDTH);Some constants are also provided by WebGL extensions. A list is provided below.
const debugInfo = gl.getExtension("WEBGL_debug_renderer_info");
const vendor = gl.getParameter(debugInfo.UNMASKED_VENDOR_WEBGL);The WebGL tutorial has more information, examples, and resources on how to get started with WebGL.
These constants are defined on the WebGLRenderingContext interface.
Constants passed to WebGLRenderingContext.clear() to clear buffer masks.Constant name Value Description DEPTH_BUFFER_BIT0x00000100 Passed to clear to clear the current depth buffer.STENCIL_BUFFER_BIT0x00000400 Passed to clear to clear the current stencil buffer.COLOR_BUFFER_BIT0x00004000 Passed to clear to clear the current color buffer.
Constants passed to WebGLRenderingContext.drawElements() or WebGLRenderingContext.drawArrays() to specify what kind of primitive to render.Constant name Value Description POINTS0x0000 Passed to drawElements or drawArrays to draw single points.LINES0x0001 Passed to drawElements or drawArrays to draw lines. Each vertex connects to the one after it.LINE_LOOP0x0002 Passed to drawElements or drawArrays to draw lines. Each set of two vertices is treated as a separate line segment.LINE_STRIP0x0003 Passed to drawElements or drawArrays to draw a connected group of line segments from the first vertex to the last.TRIANGLES0x0004 Passed to drawElements or drawArrays to draw triangles. Each set of three vertices creates a separate triangle.TRIANGLE_STRIP0x0005 Passed to drawElements or drawArrays to draw a connected group of triangles.TRIANGLE_FAN0x0006 Passed to drawElements or drawArrays to draw a connected group of triangles. Each vertex connects to the previous and the first vertex in the fan.
Constants passed to WebGLRenderingContext.blendFunc() or WebGLRenderingContext.blendFuncSeparate() to specify the blending mode (for both, RGB and alpha, or separately).Constant name Value Description ZERO0 Passed to blendFunc or blendFuncSeparate to turn off a component.ONE1 Passed to blendFunc or blendFuncSeparate to turn on a component.SRC_COLOR0x0300 Passed to blendFunc or blendFuncSeparate to multiply a component by the source element's color.ONE_MINUS_SRC_COLOR0x0301 Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the source element's color.SRC_ALPHA0x0302 Passed to blendFunc or blendFuncSeparate to multiply a component by the source's alpha.ONE_MINUS_SRC_ALPHA0x0303 Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the source's alpha.DST_ALPHA0x0304 Passed to blendFunc or blendFuncSeparate to multiply a component by the destination's alpha.ONE_MINUS_DST_ALPHA0x0305 Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the destination's alpha.DST_COLOR0x0306 Passed to blendFunc or blendFuncSeparate to multiply a component by the destination's color.ONE_MINUS_DST_COLOR0x0307 Passed to blendFunc or blendFuncSeparate to multiply a component by one minus the destination's color.SRC_ALPHA_SATURATE0x0308 Passed to blendFunc or blendFuncSeparate to multiply a component by the minimum of source's alpha or one minus the destination's alpha.CONSTANT_COLOR0x8001 Passed to blendFunc or blendFuncSeparate to specify a constant color blend function.ONE_MINUS_CONSTANT_COLOR0x8002 Passed to blendFunc or blendFuncSeparate to specify one minus a constant color blend function.CONSTANT_ALPHA0x8003 Passed to blendFunc or blendFuncSeparate to specify a constant alpha blend function.ONE_MINUS_CONSTANT_ALPHA0x8004 Passed to blendFunc or blendFuncSeparate to specify one minus a constant alpha blend function.
Constants passed to WebGLRenderingContext.blendEquation() or WebGLRenderingContext.blendEquationSeparate() to control how the blending is calculated (for both, RGB and alpha, or separately).Constant name Value Description FUNC_ADD0x8006 Passed to blendEquation or blendEquationSeparate to set an addition blend function.FUNC_SUBTRACT0x800A Passed to blendEquation or blendEquationSeparate to specify a subtraction blend function (source - destination).FUNC_REVERSE_SUBTRACT0x800B Passed to blendEquation or blendEquationSeparate to specify a reverse subtraction blend function (destination - source).
Constants passed to WebGLRenderingContext.getParameter() to specify what information to return.Constant name Value Description BLEND_EQUATION0x8009 Passed to getParameter to get the current RGB blend function.BLEND_EQUATION_RGB0x8009 Passed to getParameter to get the current RGB blend function. Same as BLEND_EQUATIONBLEND_EQUATION_ALPHA0x883D Passed to getParameter to get the current alpha blend function.BLEND_DST_RGB0x80C8 Passed to getParameter to get the current destination RGB blend function.BLEND_SRC_RGB0x80C9 Passed to getParameter to get the current source RGB blend function.BLEND_DST_ALPHA0x80CA Passed to getParameter to get the current destination alpha blend function.BLEND_SRC_ALPHA0x80CB Passed to getParameter to get the current source alpha blend function.BLEND_COLOR0x8005 Passed to getParameter to return the current blend color.ARRAY_BUFFER_BINDING0x8894 Passed to getParameter to get the array buffer binding.ELEMENT_ARRAY_BUFFER_BINDING0x8895 Passed to getParameter to get the current element array buffer.LINE_WIDTH0x0B21 Passed to getParameter to get the current lineWidth (set by the lineWidth method).ALIASED_POINT_SIZE_RANGE0x846D Passed to getParameter to get the current size of a point drawn with gl.POINTSALIASED_LINE_WIDTH_RANGE0x846E Passed to getParameter to get the range of available widths for a line. The getParameter method then returns an array with two elements: the first element is the minimum width value and the second element is the maximum width value.CULL_FACE_MODE0x0B45 Passed to getParameter to get the current value of cullFace. Should return FRONT, BACK, or FRONT_AND_BACKFRONT_FACE0x0B46 Passed to getParameter to determine the current value of frontFace. Should return CW or CCW.DEPTH_RANGE0x0B70 Passed to getParameter to return a length-2 array of floats giving the current depth range.DEPTH_WRITEMASK0x0B72 Passed to getParameter to determine if the depth write mask is enabled.DEPTH_CLEAR_VALUE0x0B73 Passed to getParameter to determine the current depth clear value.DEPTH_FUNC0x0B74 Passed to getParameter to get the current depth function. Returns NEVER, ALWAYS, LESS, EQUAL, LEQUAL, GREATER, GEQUAL, or NOTEQUAL.STENCIL_CLEAR_VALUE0x0B91 Passed to getParameter to get the value the stencil will be cleared to.STENCIL_FUNC0x0B92 Passed to getParameter to get the current stencil function. Returns NEVER, ALWAYS, LESS, EQUAL, LEQUAL, GREATER, GEQUAL, or NOTEQUAL.STENCIL_FAIL0x0B94 Passed to getParameter to get the current stencil fail function. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP.STENCIL_PASS_DEPTH_FAIL0x0B95 Passed to getParameter to get the current stencil fail function should the depth buffer test fail. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP.STENCIL_PASS_DEPTH_PASS0x0B96 Passed to getParameter to get the current stencil fail function should the depth buffer test pass. Should return KEEP, REPLACE, INCR, DECR, INVERT, INCR_WRAP, or DECR_WRAP.STENCIL_REF0x0B97 Passed to getParameter to get the reference value used for stencil tests.STENCIL_VALUE_MASK0x0B93 STENCIL_WRITEMASK0x0B98 STENCIL_BACK_FUNC0x8800 STENCIL_BACK_FAIL0x8801 STENCIL_BACK_PASS_DEPTH_FAIL0x8802 STENCIL_BACK_PASS_DEPTH_PASS0x8803 STENCIL_BACK_REF0x8CA3 STENCIL_BACK_VALUE_MASK0x8CA4 STENCIL_BACK_WRITEMASK0x8CA5 VIEWPORT0x0BA2 Returns an Int32Array with four elements for the current viewport dimensions.SCISSOR_BOX0x0C10 Returns an Int32Array with four elements for the current scissor box dimensions.COLOR_CLEAR_VALUE0x0C22 COLOR_WRITEMASK0x0C23 UNPACK_ALIGNMENT0x0CF5 PACK_ALIGNMENT0x0D05 MAX_TEXTURE_SIZE0x0D33 MAX_VIEWPORT_DIMS0x0D3A SUBPIXEL_BITS0x0D50 RED_BITS0x0D52 GREEN_BITS0x0D53 BLUE_BITS0x0D54 ALPHA_BITS0x0D55 DEPTH_BITS0x0D56 STENCIL_BITS0x0D57 POLYGON_OFFSET_UNITS0x2A00 POLYGON_OFFSET_FACTOR0x8038 TEXTURE_BINDING_2D0x8069 SAMPLE_BUFFERS0x80A8 SAMPLES0x80A9 SAMPLE_COVERAGE_VALUE0x80AA SAMPLE_COVERAGE_INVERT0x80AB COMPRESSED_TEXTURE_FORMATS0x86A3 VENDOR0x1F00 RENDERER0x1F01 VERSION0x1F02 IMPLEMENTATION_COLOR_READ_TYPE0x8B9A IMPLEMENTATION_COLOR_READ_FORMAT0x8B9B BROWSER_DEFAULT_WEBGL0x9244
Constants passed to WebGLRenderingContext.bufferData(), WebGLRenderingContext.bufferSubData(), WebGLRenderingContext.bindBuffer(), or WebGLRenderingContext.getBufferParameter().Constant name Value Description STATIC_DRAW0x88E4 Passed to bufferData as a hint about whether the contents of the buffer are likely to be used often and not change often.STREAM_DRAW0x88E0 Passed to bufferData as a hint about whether the contents of the buffer are likely to not be used often.DYNAMIC_DRAW0x88E8 Passed to bufferData as a hint about whether the contents of the buffer are likely to be used often and change often.ARRAY_BUFFER0x8892 Passed to bindBuffer or bufferData to specify the type of buffer being used.ELEMENT_ARRAY_BUFFER0x8893 Passed to bindBuffer or bufferData to specify the type of buffer being used.BUFFER_SIZE0x8764 Passed to getBufferParameter to get a buffer's size.BUFFER_USAGE0x8765 Passed to getBufferParameter to get the hint for the buffer passed in when it was created.
Constants passed to WebGLRenderingContext.getVertexAttrib().Constant name Value Description CURRENT_VERTEX_ATTRIB0x8626 Passed to getVertexAttrib to read back the current vertex attribute.VERTEX_ATTRIB_ARRAY_ENABLED0x8622 VERTEX_ATTRIB_ARRAY_SIZE0x8623 VERTEX_ATTRIB_ARRAY_STRIDE0x8624 VERTEX_ATTRIB_ARRAY_TYPE0x8625 VERTEX_ATTRIB_ARRAY_NORMALIZED0x886A VERTEX_ATTRIB_ARRAY_POINTER0x8645 VERTEX_ATTRIB_ARRAY_BUFFER_BINDING0x889F
Constants passed to WebGLRenderingContext.cullFace().Constant name Value Description CULL_FACE0x0B44 Passed to enable/disable to turn on/off culling. Can also be used with getParameter to find the current culling method.FRONT0x0404 Passed to cullFace to specify that only front faces should be culled.BACK0x0405 Passed to cullFace to specify that only back faces should be culled.FRONT_AND_BACK0x0408 Passed to cullFace to specify that front and back faces should be culled.
Constants passed to WebGLRenderingContext.enable() or WebGLRenderingContext.disable().Constant name Value Description BLEND0x0BE2 Passed to enable/disable to turn on/off blending. Can also be used with getParameter to find the current blending method.DEPTH_TEST0x0B71 Passed to enable/disable to turn on/off the depth test. Can also be used with getParameter to query the depth test.DITHER0x0BD0 Passed to enable/disable to turn on/off dithering. Can also be used with getParameter to find the current dithering method.POLYGON_OFFSET_FILL0x8037 Passed to enable/disable to turn on/off the polygon offset. Useful for rendering hidden-line images, decals, and solids with highlighted edges. Can also be used with getParameter to query the scissor test.SAMPLE_ALPHA_TO_COVERAGE0x809E Passed to enable/disable to turn on/off the alpha to coverage. Used in multi-sampling alpha channels.SAMPLE_COVERAGE0x80A0 Passed to enable/disable to turn on/off the sample coverage. Used in multi-sampling.SCISSOR_TEST0x0C11 Passed to enable/disable to turn on/off the scissor test. Can also be used with getParameter to query the scissor test.STENCIL_TEST0x0B90 Passed to enable/disable to turn on/off the stencil test. Can also be used with getParameter to query the stencil test.
Constants returned from WebGLRenderingContext.getError().Constant name Value Description NO_ERROR0 Returned from getError.INVALID_ENUM0x0500 Returned from getError.INVALID_VALUE0x0501 Returned from getError.INVALID_OPERATION0x0502 Returned from getError.OUT_OF_MEMORY0x0505 Returned from getError.CONTEXT_LOST_WEBGL0x9242 Returned from getError.
Constants passed to WebGLRenderingContext.frontFace().Constant name Value Description CW0x0900 Passed to frontFace to specify the front face of a polygon is drawn in the clockwise directionCCW0x0901 Passed to frontFace to specify the front face of a polygon is drawn in the counter clockwise direction
Constants passed to WebGLRenderingContext.hint()Constant name Value Description DONT_CARE0x1100 There is no preference for this behavior. FASTEST0x1101 The most efficient behavior should be used. NICEST0x1102 The most correct or the highest quality option should be used. GENERATE_MIPMAP_HINT0x8192 Hint for the quality of filtering when generating mipmap images with WebGLRenderingContext.generateMipmap().
| Constant name | Value | Description |
|---|---|---|
BYTE | 0x1400 | |
UNSIGNED_BYTE | 0x1401 | |
SHORT | 0x1402 | |
UNSIGNED_SHORT | 0x1403 | |
INT | 0x1404 | |
UNSIGNED_INT | 0x1405 | |
FLOAT | 0x1406 |
| Constant name | Value | Description |
|---|---|---|
DEPTH_COMPONENT | 0x1902 | |
ALPHA | 0x1906 | |
RGB | 0x1907 | |
RGBA | 0x1908 | |
LUMINANCE | 0x1909 | |
LUMINANCE_ALPHA | 0x190A |
| Constant name | Value | Description |
|---|---|---|
UNSIGNED_BYTE | 0x1401 | |
UNSIGNED_SHORT_4_4_4_4 | 0x8033 | |
UNSIGNED_SHORT_5_5_5_1 | 0x8034 | |
UNSIGNED_SHORT_5_6_5 | 0x8363 |
Constants passed to WebGLRenderingContext.createShader() or WebGLRenderingContext.getShaderParameter()Constant name Value Description FRAGMENT_SHADER0x8B30 Passed to createShader to define a fragment shader.VERTEX_SHADER0x8B31 Passed to createShader to define a vertex shaderCOMPILE_STATUS0x8B81 Passed to getShaderParameter to get the status of the compilation. Returns false if the shader was not compiled. You can then query getShaderInfoLog to find the exact errorDELETE_STATUS0x8B80 Passed to getShaderParameter to determine if a shader was deleted via deleteShader. Returns true if it was, false otherwise.LINK_STATUS0x8B82 Passed to getProgramParameter after calling linkProgram to determine if a program was linked correctly. Returns false if there were errors. Use getProgramInfoLog to find the exact error.VALIDATE_STATUS0x8B83 Passed to getProgramParameter after calling validateProgram to determine if it is valid. Returns false if errors were found.ATTACHED_SHADERS0x8B85 Passed to getProgramParameter after calling attachShader to determine if the shader was attached correctly. Returns false if errors occurred.ACTIVE_ATTRIBUTES0x8B89 Passed to getProgramParameter to get the number of attributes active in a program.ACTIVE_UNIFORMS0x8B86 Passed to getProgramParameter to get the number of uniforms active in a program.MAX_VERTEX_ATTRIBS0x8869 The maximum number of entries possible in the vertex attribute list. MAX_VERTEX_UNIFORM_VECTORS0x8DFB MAX_VARYING_VECTORS0x8DFC MAX_COMBINED_TEXTURE_IMAGE_UNITS0x8B4D MAX_VERTEX_TEXTURE_IMAGE_UNITS0x8B4C MAX_TEXTURE_IMAGE_UNITS0x8872 Implementation-dependent number of maximum texture units. At least 8. MAX_FRAGMENT_UNIFORM_VECTORS0x8DFD SHADER_TYPE0x8B4F SHADING_LANGUAGE_VERSION0x8B8C CURRENT_PROGRAM0x8B8D
Constants passed to WebGLRenderingContext.depthFunc() or WebGLRenderingContext.stencilFunc().Constant name Value Description NEVER0x0200 Passed to depthFunction or stencilFunction to specify depth or stencil tests will never pass, i.e., nothing will be drawn.LESS0x0201 Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than the stored value.EQUAL0x0202 Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is equals to the stored value.LEQUAL0x0203 Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is less than or equal to the stored value.GREATER0x0204 Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than the stored value.NOTEQUAL0x0205 Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is not equal to the stored value.GEQUAL0x0206 Passed to depthFunction or stencilFunction to specify depth or stencil tests will pass if the new depth value is greater than or equal to the stored value.ALWAYS0x0207 Passed to depthFunction or stencilFunction to specify depth or stencil tests will always pass, i.e., pixels will be drawn in the order they are drawn.
Constants passed to WebGLRenderingContext.stencilOp().Constant name Value Description KEEP0x1E00 REPLACE0x1E01 INCR0x1E02 DECR0x1E03 INVERT0x150A INCR_WRAP0x8507 DECR_WRAP0x8508
Constants passed to WebGLRenderingContext.texParameteri(), WebGLRenderingContext.texParameterf(), WebGLRenderingContext.bindTexture(), WebGLRenderingContext.texImage2D(), and others.Constant name Value Description NEAREST0x2600 LINEAR0x2601 NEAREST_MIPMAP_NEAREST0x2700 LINEAR_MIPMAP_NEAREST0x2701 NEAREST_MIPMAP_LINEAR0x2702 LINEAR_MIPMAP_LINEAR0x2703 TEXTURE_MAG_FILTER0x2800 TEXTURE_MIN_FILTER0x2801 TEXTURE_WRAP_S0x2802 TEXTURE_WRAP_T0x2803 TEXTURE_2D0x0DE1 TEXTURE0x1702 TEXTURE_CUBE_MAP0x8513 TEXTURE_BINDING_CUBE_MAP0x8514 TEXTURE_CUBE_MAP_POSITIVE_X0x8515 TEXTURE_CUBE_MAP_NEGATIVE_X0x8516 TEXTURE_CUBE_MAP_POSITIVE_Y0x8517 TEXTURE_CUBE_MAP_NEGATIVE_Y0x8518 TEXTURE_CUBE_MAP_POSITIVE_Z0x8519 TEXTURE_CUBE_MAP_NEGATIVE_Z0x851A MAX_CUBE_MAP_TEXTURE_SIZE0x851C TEXTURE0 - 310x84C0 - 0x84DF A texture unit. ACTIVE_TEXTURE0x84E0 The current active texture unit. REPEAT0x2901 CLAMP_TO_EDGE0x812F MIRRORED_REPEAT0x8370
| Constant name | Value | Description |
|---|---|---|
FLOAT_VEC2 | 0x8B50 | |
FLOAT_VEC3 | 0x8B51 | |
FLOAT_VEC4 | 0x8B52 | |
INT_VEC2 | 0x8B53 | |
INT_VEC3 | 0x8B54 | |
INT_VEC4 | 0x8B55 | |
BOOL | 0x8B56 | |
BOOL_VEC2 | 0x8B57 | |
BOOL_VEC3 | 0x8B58 | |
BOOL_VEC4 | 0x8B59 | |
FLOAT_MAT2 | 0x8B5A | |
FLOAT_MAT3 | 0x8B5B | |
FLOAT_MAT4 | 0x8B5C | |
SAMPLER_2D | 0x8B5E | |
SAMPLER_CUBE | 0x8B60 |
| Constant name | Value | Description |
|---|---|---|
LOW_FLOAT | 0x8DF0 | |
MEDIUM_FLOAT | 0x8DF1 | |
HIGH_FLOAT | 0x8DF2 | |
LOW_INT | 0x8DF3 | |
MEDIUM_INT | 0x8DF4 | |
HIGH_INT | 0x8DF5 |
| Constant name | Value | Description |
|---|---|---|
FRAMEBUFFER | 0x8D40 | |
RENDERBUFFER | 0x8D41 | |
RGBA4 | 0x8056 | |
RGB5_A1 | 0x8057 | |
RGB565 | 0x8D62 | |
DEPTH_COMPONENT16 | 0x81A5 | |
STENCIL_INDEX8 | 0x8D48 | |
DEPTH_STENCIL | 0x84F9 | |
RENDERBUFFER_WIDTH | 0x8D42 | |
RENDERBUFFER_HEIGHT | 0x8D43 | |
RENDERBUFFER_INTERNAL_FORMAT | 0x8D44 | |
RENDERBUFFER_RED_SIZE | 0x8D50 | |
RENDERBUFFER_GREEN_SIZE | 0x8D51 | |
RENDERBUFFER_BLUE_SIZE | 0x8D52 | |
RENDERBUFFER_ALPHA_SIZE | 0x8D53 | |
RENDERBUFFER_DEPTH_SIZE | 0x8D54 | |
RENDERBUFFER_STENCIL_SIZE | 0x8D55 | |
FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE | 0x8CD0 | |
FRAMEBUFFER_ATTACHMENT_OBJECT_NAME | 0x8CD1 | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL | 0x8CD2 | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_CUBE_MAP_FACE | 0x8CD3 | |
COLOR_ATTACHMENT0 | 0x8CE0 | |
DEPTH_ATTACHMENT | 0x8D00 | |
STENCIL_ATTACHMENT | 0x8D20 | |
DEPTH_STENCIL_ATTACHMENT | 0x821A | |
NONE | 0 | |
FRAMEBUFFER_COMPLETE | 0x8CD5 | |
FRAMEBUFFER_INCOMPLETE_ATTACHMENT | 0x8CD6 | |
FRAMEBUFFER_INCOMPLETE_MISSING_ATTACHMENT | 0x8CD7 | |
FRAMEBUFFER_INCOMPLETE_DIMENSIONS | 0x8CD9 | |
FRAMEBUFFER_UNSUPPORTED | 0x8CDD | |
FRAMEBUFFER_BINDING | 0x8CA6 | |
RENDERBUFFER_BINDING | 0x8CA7 | |
MAX_RENDERBUFFER_SIZE | 0x84E8 | |
INVALID_FRAMEBUFFER_OPERATION | 0x0506 |
Constants passed to WebGLRenderingContext.pixelStorei().Constant name Value Description UNPACK_FLIP_Y_WEBGL0x9240 UNPACK_PREMULTIPLY_ALPHA_WEBGL0x9241 UNPACK_COLORSPACE_CONVERSION_WEBGL0x9243
These constants are defined on the WebGL2RenderingContext interface. All WebGL 1 constants are also available in a WebGL 2 context.
Constants passed to WebGLRenderingContext.getParameter() to specify what information to return.Constant name Value Description READ_BUFFER0x0C02 UNPACK_ROW_LENGTH0x0CF2 UNPACK_SKIP_ROWS0x0CF3 UNPACK_SKIP_PIXELS0x0CF4 PACK_ROW_LENGTH0x0D02 PACK_SKIP_ROWS0x0D03 PACK_SKIP_PIXELS0x0D04 TEXTURE_BINDING_3D0x806A UNPACK_SKIP_IMAGES0x806D UNPACK_IMAGE_HEIGHT0x806E MAX_3D_TEXTURE_SIZE0x8073 MAX_ELEMENTS_VERTICES0x80E8 MAX_ELEMENTS_INDICES0x80E9 MAX_TEXTURE_LOD_BIAS0x84FD MAX_FRAGMENT_UNIFORM_COMPONENTS0x8B49 MAX_VERTEX_UNIFORM_COMPONENTS0x8B4A MAX_ARRAY_TEXTURE_LAYERS0x88FF MIN_PROGRAM_TEXEL_OFFSET0x8904 MAX_PROGRAM_TEXEL_OFFSET0x8905 MAX_VARYING_COMPONENTS0x8B4B FRAGMENT_SHADER_DERIVATIVE_HINT0x8B8B RASTERIZER_DISCARD0x8C89 VERTEX_ARRAY_BINDING0x85B5 MAX_VERTEX_OUTPUT_COMPONENTS0x9122 MAX_FRAGMENT_INPUT_COMPONENTS0x9125 MAX_SERVER_WAIT_TIMEOUT0x9111 MAX_ELEMENT_INDEX0x8D6B
Constants passed to WebGLRenderingContext.texParameteri(), WebGLRenderingContext.texParameterf(), WebGLRenderingContext.bindTexture(), WebGLRenderingContext.texImage2D(), and others.Constant name Value Description RED0x1903 RGB80x8051 RGBA80x8058 RGB10_A20x8059 TEXTURE_3D0x806F TEXTURE_WRAP_R0x8072 TEXTURE_MIN_LOD0x813A TEXTURE_MAX_LOD0x813B TEXTURE_BASE_LEVEL0x813C TEXTURE_MAX_LEVEL0x813D TEXTURE_COMPARE_MODE0x884C TEXTURE_COMPARE_FUNC0x884D SRGB0x8C40 SRGB80x8C41 SRGB8_ALPHA80x8C43 COMPARE_REF_TO_TEXTURE0x884E RGBA32F0x8814 RGB32F0x8815 RGBA16F0x881A RGB16F0x881B TEXTURE_2D_ARRAY0x8C1A TEXTURE_BINDING_2D_ARRAY0x8C1D R11F_G11F_B10F0x8C3A RGB9_E50x8C3D RGBA32UI0x8D70 RGB32UI0x8D71 RGBA16UI0x8D76 RGB16UI0x8D77 RGBA8UI0x8D7C RGB8UI0x8D7D RGBA32I0x8D82 RGB32I0x8D83 RGBA16I0x8D88 RGB16I0x8D89 RGBA8I0x8D8E RGB8I0x8D8F RED_INTEGER0x8D94 RGB_INTEGER0x8D98 RGBA_INTEGER0x8D99 R80x8229 RG80x822B R16F 0x822D R32F 0x822E RG16F 0x822F RG32F 0x8230 R8I 0x8231 R8UI 0x8232 R16I 0x8233 R16UI 0x8234 R32I 0x8235 R32UI 0x8236 RG8I 0x8237 RG8UI 0x8238 RG16I 0x8239 RG16UI 0x823A RG32I 0x823B RG32UI 0x823C R8_SNORM 0x8F94 RG8_SNORM 0x8F95 RGB8_SNORM 0x8F96 RGBA8_SNORM 0x8F97 RGB10_A2UI0x906F TEXTURE_IMMUTABLE_FORMAT0x912F TEXTURE_IMMUTABLE_LEVELS0x82DF
| Constant name | Value | Description |
|---|---|---|
UNSIGNED_INT_2_10_10_10_REV | 0x8368 | |
UNSIGNED_INT_10F_11F_11F_REV | 0x8C3B | |
UNSIGNED_INT_5_9_9_9_REV | 0x8C3E | |
FLOAT_32_UNSIGNED_INT_24_8_REV | 0x8DAD | |
| UNSIGNED_INT_24_8 | 0x84FA | |
HALF_FLOAT | 0x140B | |
RG | 0x8227 | |
RG_INTEGER | 0x8228 | |
INT_2_10_10_10_REV | 0x8D9F |
| Constant name | Value | Description |
|---|---|---|
CURRENT_QUERY | 0x8865 | |
QUERY_RESULT | 0x8866 | |
QUERY_RESULT_AVAILABLE | 0x8867 | |
ANY_SAMPLES_PASSED | 0x8C2F | |
ANY_SAMPLES_PASSED_CONSERVATIVE | 0x8D6A |
| Constant name | Value | Description |
|---|---|---|
MAX_DRAW_BUFFERS | 0x8824 | |
DRAW_BUFFER0 | 0x8825 | |
DRAW_BUFFER1 | 0x8826 | |
DRAW_BUFFER2 | 0x8827 | |
DRAW_BUFFER3 | 0x8828 | |
DRAW_BUFFER4 | 0x8829 | |
DRAW_BUFFER5 | 0x882A | |
DRAW_BUFFER6 | 0x882B | |
DRAW_BUFFER7 | 0x882C | |
DRAW_BUFFER8 | 0x882D | |
DRAW_BUFFER9 | 0x882E | |
DRAW_BUFFER10 | 0x882F | |
DRAW_BUFFER11 | 0x8830 | |
DRAW_BUFFER12 | 0x8831 | |
DRAW_BUFFER13 | 0x8832 | |
DRAW_BUFFER14 | 0x8833 | |
DRAW_BUFFER15 | 0x8834 | |
MAX_COLOR_ATTACHMENTS | 0x8CDF | |
COLOR_ATTACHMENT1 | 0x8CE1 | |
COLOR_ATTACHMENT2 | 0x8CE2 | |
COLOR_ATTACHMENT3 | 0x8CE3 | |
COLOR_ATTACHMENT4 | 0x8CE4 | |
COLOR_ATTACHMENT5 | 0x8CE5 | |
COLOR_ATTACHMENT6 | 0x8CE6 | |
COLOR_ATTACHMENT7 | 0x8CE7 | |
COLOR_ATTACHMENT8 | 0x8CE8 | |
COLOR_ATTACHMENT9 | 0x8CE9 | |
COLOR_ATTACHMENT10 | 0x8CEA | |
COLOR_ATTACHMENT11 | 0x8CEB | |
COLOR_ATTACHMENT12 | 0x8CEC | |
COLOR_ATTACHMENT13 | 0x8CED | |
COLOR_ATTACHMENT14 | 0x8CEE | |
COLOR_ATTACHMENT15 | 0x8CEF |
| Constant name | Value | Description |
|---|---|---|
SAMPLER_3D | 0x8B5F | |
SAMPLER_2D_SHADOW | 0x8B62 | |
SAMPLER_2D_ARRAY | 0x8DC1 | |
SAMPLER_2D_ARRAY_SHADOW | 0x8DC4 | |
SAMPLER_CUBE_SHADOW | 0x8DC5 | |
INT_SAMPLER_2D | 0x8DCA | |
INT_SAMPLER_3D | 0x8DCB | |
INT_SAMPLER_CUBE | 0x8DCC | |
INT_SAMPLER_2D_ARRAY | 0x8DCF | |
UNSIGNED_INT_SAMPLER_2D | 0x8DD2 | |
UNSIGNED_INT_SAMPLER_3D | 0x8DD3 | |
UNSIGNED_INT_SAMPLER_CUBE | 0x8DD4 | |
UNSIGNED_INT_SAMPLER_2D_ARRAY | 0x8DD7 | |
MAX_SAMPLES | 0x8D57 | |
SAMPLER_BINDING | 0x8919 |
| Constant name | Value | Description |
|---|---|---|
PIXEL_PACK_BUFFER | 0x88EB | |
PIXEL_UNPACK_BUFFER | 0x88EC | |
PIXEL_PACK_BUFFER_BINDING | 0x88ED | |
PIXEL_UNPACK_BUFFER_BINDING | 0x88EF | |
COPY_READ_BUFFER | 0x8F36 | |
COPY_WRITE_BUFFER | 0x8F37 | |
COPY_READ_BUFFER_BINDING | 0x8F36 | |
COPY_WRITE_BUFFER_BINDING | 0x8F37 |
| Constant name | Value | Description |
|---|---|---|
FLOAT_MAT2x3 | 0x8B65 | |
FLOAT_MAT2x4 | 0x8B66 | |
FLOAT_MAT3x2 | 0x8B67 | |
FLOAT_MAT3x4 | 0x8B68 | |
FLOAT_MAT4x2 | 0x8B69 | |
FLOAT_MAT4x3 | 0x8B6A | |
UNSIGNED_INT_VEC2 | 0x8DC6 | |
UNSIGNED_INT_VEC3 | 0x8DC7 | |
UNSIGNED_INT_VEC4 | 0x8DC8 | |
UNSIGNED_NORMALIZED | 0x8C17 | |
SIGNED_NORMALIZED | 0x8F9C |
| Constant name | Value | Description |
|---|---|---|
VERTEX_ATTRIB_ARRAY_INTEGER | 0x88FD | |
VERTEX_ATTRIB_ARRAY_DIVISOR | 0x88FE |
| Constant name | Value | Description |
|---|---|---|
TRANSFORM_FEEDBACK_BUFFER_MODE | 0x8C7F | |
MAX_TRANSFORM_FEEDBACK_SEPARATE_COMPONENTS | 0x8C80 | |
TRANSFORM_FEEDBACK_VARYINGS | 0x8C83 | |
TRANSFORM_FEEDBACK_BUFFER_START | 0x8C84 | |
TRANSFORM_FEEDBACK_BUFFER_SIZE | 0x8C85 | |
TRANSFORM_FEEDBACK_PRIMITIVES_WRITTEN | 0x8C88 | |
MAX_TRANSFORM_FEEDBACK_INTERLEAVED_COMPONENTS | 0x8C8A | |
MAX_TRANSFORM_FEEDBACK_SEPARATE_ATTRIBS | 0x8C8B | |
INTERLEAVED_ATTRIBS | 0x8C8C | |
SEPARATE_ATTRIBS | 0x8C8D | |
TRANSFORM_FEEDBACK_BUFFER | 0x8C8E | |
TRANSFORM_FEEDBACK_BUFFER_BINDING | 0x8C8F | |
TRANSFORM_FEEDBACK | 0x8E22 | |
TRANSFORM_FEEDBACK_PAUSED | 0x8E23 | |
TRANSFORM_FEEDBACK_ACTIVE | 0x8E24 | |
TRANSFORM_FEEDBACK_BINDING | 0x8E25 |
| Constant name | Value | Description |
|---|---|---|
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING | 0x8210 | |
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE | 0x8211 | |
FRAMEBUFFER_ATTACHMENT_RED_SIZE | 0x8212 | |
FRAMEBUFFER_ATTACHMENT_GREEN_SIZE | 0x8213 | |
FRAMEBUFFER_ATTACHMENT_BLUE_SIZE | 0x8214 | |
FRAMEBUFFER_ATTACHMENT_ALPHA_SIZE | 0x8215 | |
FRAMEBUFFER_ATTACHMENT_DEPTH_SIZE | 0x8216 | |
FRAMEBUFFER_ATTACHMENT_STENCIL_SIZE | 0x8217 | |
FRAMEBUFFER_DEFAULT | 0x8218 | |
DEPTH_STENCIL_ATTACHMENT | 0x821A | |
DEPTH_STENCIL | 0x84F9 | |
DEPTH24_STENCIL8 | 0x88F0 | |
DRAW_FRAMEBUFFER_BINDING | 0x8CA6 | |
READ_FRAMEBUFFER | 0x8CA8 | |
DRAW_FRAMEBUFFER | 0x8CA9 | |
READ_FRAMEBUFFER_BINDING | 0x8CAA | |
RENDERBUFFER_SAMPLES | 0x8CAB | |
FRAMEBUFFER_ATTACHMENT_TEXTURE_LAYER | 0x8CD4 | |
FRAMEBUFFER_INCOMPLETE_MULTISAMPLE | 0x8D56 |
| Constant name | Value | Description |
|---|---|---|
UNIFORM_BUFFER | 0x8A11 | |
UNIFORM_BUFFER_BINDING | 0x8A28 | |
UNIFORM_BUFFER_START | 0x8A29 | |
UNIFORM_BUFFER_SIZE | 0x8A2A | |
MAX_VERTEX_UNIFORM_BLOCKS | 0x8A2B | |
MAX_FRAGMENT_UNIFORM_BLOCKS | 0x8A2D | |
MAX_COMBINED_UNIFORM_BLOCKS | 0x8A2E | |
MAX_UNIFORM_BUFFER_BINDINGS | 0x8A2F | |
MAX_UNIFORM_BLOCK_SIZE | 0x8A30 | |
MAX_COMBINED_VERTEX_UNIFORM_COMPONENTS | 0x8A31 | |
MAX_COMBINED_FRAGMENT_UNIFORM_COMPONENTS | 0x8A33 | |
UNIFORM_BUFFER_OFFSET_ALIGNMENT | 0x8A34 | |
ACTIVE_UNIFORM_BLOCKS | 0x8A36 | |
UNIFORM_TYPE | 0x8A37 | |
UNIFORM_SIZE | 0x8A38 | |
UNIFORM_BLOCK_INDEX | 0x8A3A | |
UNIFORM_OFFSET | 0x8A3B | |
UNIFORM_ARRAY_STRIDE | 0x8A3C | |
UNIFORM_MATRIX_STRIDE | 0x8A3D | |
UNIFORM_IS_ROW_MAJOR | 0x8A3E | |
UNIFORM_BLOCK_BINDING | 0x8A3F | |
UNIFORM_BLOCK_DATA_SIZE | 0x8A40 | |
UNIFORM_BLOCK_ACTIVE_UNIFORMS | 0x8A42 | |
UNIFORM_BLOCK_ACTIVE_UNIFORM_INDICES | 0x8A43 | |
UNIFORM_BLOCK_REFERENCED_BY_VERTEX_SHADER | 0x8A44 | |
UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER | 0x8A46 |
| Constant name | Value | Description |
|---|---|---|
OBJECT_TYPE | 0x9112 | |
SYNC_CONDITION | 0x9113 | |
SYNC_STATUS | 0x9114 | |
SYNC_FLAGS | 0x9115 | |
SYNC_FENCE | 0x9116 | |
SYNC_GPU_COMMANDS_COMPLETE | 0x9117 | |
UNSIGNALED | 0x9118 | |
SIGNALED | 0x9119 | |
ALREADY_SIGNALED | 0x911A | |
TIMEOUT_EXPIRED | 0x911B | |
CONDITION_SATISFIED | 0x911C | |
WAIT_FAILED | 0x911D | |
SYNC_FLUSH_COMMANDS_BIT | 0x00000001 |
| Constant name | Value | Description |
|---|---|---|
COLOR | 0x1800 | |
| DEPTH | 0x1801 | |
STENCIL | 0x1802 | |
MIN | 0x8007 | |
| MAX | 0x8008 | |
DEPTH_COMPONENT24 | 0x81A6 | |
STREAM_READ | 0x88E1 | |
STREAM_COPY | 0x88E2 | |
STATIC_READ | 0x88E5 | |
STATIC_COPY | 0x88E6 | |
DYNAMIC_READ | 0x88E9 | |
DYNAMIC_COPY | 0x88EA | |
DEPTH_COMPONENT32F | 0x8CAC | |
DEPTH32F_STENCIL8 | 0x8CAD | |
INVALID_INDEX | 0xFFFFFFFF | |
TIMEOUT_IGNORED | -1 | |
MAX_CLIENT_WAIT_TIMEOUT_WEBGL | 0x9247 |
| Constant name | Value | Description |
|---|---|---|
VERTEX_ATTRIB_ARRAY_DIVISOR_ANGLE | 0x88FE | Describes the frequency divisor used for instanced rendering. |
For more information, see ANGLE_instanced_arrays.
| Constant name | Value | Description |
|---|---|---|
UNMASKED_VENDOR_WEBGL | 0x9245 | Passed to getParameter to get the vendor string of the graphics driver. |
UNMASKED_RENDERER_WEBGL | 0x9246 | Passed to getParameter to get the renderer string of the graphics driver. |
For more information, see WEBGL_debug_renderer_info.
| Constant name | Value | Description |
|---|---|---|
MAX_TEXTURE_MAX_ANISOTROPY_EXT | 0x84FF | Returns the maximum available anisotropy. |
TEXTURE_MAX_ANISOTROPY_EXT | 0x84FE | Passed to texParameter to set the desired maximum anisotropy for a texture. |
For more information, see EXT_texture_filter_anisotropic.
| Constant name | Value | Description |
|---|---|---|
COMPRESSED_RGB_S3TC_DXT1_EXT | 0x83F0 | A DXT1-compressed image in an RGB image format. |
COMPRESSED_RGBA_S3TC_DXT1_EXT | 0x83F1 | A DXT1-compressed image in an RGB image format with an on/off alpha value. |
COMPRESSED_RGBA_S3TC_DXT3_EXT | 0x83F2 | A DXT3-compressed image in an RGBA image format. Compared to a 32-bit RGBA texture, it offers 4:1 compression. |
COMPRESSED_RGBA_S3TC_DXT5_EXT | 0x83F3 | A DXT5-compressed image in an RGBA image format. It also provides a 4:1 compression, but differs to the DXT3 compression in how the alpha compression is done. |
For more information, see WEBGL_compressed_texture_s3tc.
| Constant name | Value | Description |
|---|---|---|
COMPRESSED_R11_EAC | 0x9270 | One-channel (red) unsigned format compression. |
COMPRESSED_SIGNED_R11_EAC | 0x9271 | One-channel (red) signed format compression. |
COMPRESSED_RG11_EAC | 0x9272 | Two-channel (red and green) unsigned format compression. |
COMPRESSED_SIGNED_RG11_EAC | 0x9273 | Two-channel (red and green) signed format compression. |
COMPRESSED_RGB8_ETC2 | 0x9274 | Compresses RGB8 data with no alpha channel. |
COMPRESSED_RGBA8_ETC2_EAC | 0x9275 | Compresses RGBA8 data. The RGB part is encoded the same as RGB_ETC2, but the alpha part is encoded separately. |
COMPRESSED_SRGB8_ETC2 | 0x9276 | Compresses sRGB8 data with no alpha channel. |
COMPRESSED_SRGB8_ALPHA8_ETC2_EAC | 0x9277 | Compresses sRGBA8 data. The sRGB part is encoded the same as SRGB_ETC2, but the alpha part is encoded separately. |
COMPRESSED_RGB8_PUNCHTHROUGH_ALPHA1_ETC2 | 0x9278 | Similar to RGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent. |
COMPRESSED_SRGB8_PUNCHTHROUGH_ALPHA1_ETC2 | 0x9279 | Similar to SRGB8_ETC, but with ability to punch through the alpha channel, which means to make it completely opaque or transparent. |
For more information, see WEBGL_compressed_texture_etc.
| Constant name | Value | Description |
|---|---|---|
COMPRESSED_RGB_PVRTC_4BPPV1_IMG | 0x8C00 | RGB compression in 4-bit mode. One block for each 4×4 pixels. |
COMPRESSED_RGBA_PVRTC_4BPPV1_IMG | 0x8C02 | RGBA compression in 4-bit mode. One block for each 4×4 pixels. |
COMPRESSED_RGB_PVRTC_2BPPV1_IMG | 0x8C01 | RGB compression in 2-bit mode. One block for each 8×4 pixels. |
COMPRESSED_RGBA_PVRTC_2BPPV1_IMG | 0x8C03 | RGBA compression in 2-bit mode. One block for each 8×4 pixels. |
For more information, see WEBGL_compressed_texture_pvrtc.
| Constant name | Value | Description |
|---|---|---|
COMPRESSED_RGB_ETC1_WEBGL | 0x8D64 | Compresses 24-bit RGB data with no alpha channel. |
For more information, see WEBGL_compressed_texture_etc1.
| Constant name | Value | Description |
|---|---|---|
UNSIGNED_INT_24_8_WEBGL | 0x84FA | Unsigned integer type for 24-bit depth texture data. |
For more information, see WEBGL_depth_texture.
| Constant name | Value | Description |
|---|---|---|
HALF_FLOAT_OES | 0x8D61 | Half floating-point type (16-bit). |
For more information, see OES_texture_half_float.
| Constant name | Value | Description |
|---|---|---|
RGBA32F_EXT | 0x8814 | RGBA 32-bit floating-point color-renderable format. |
RGB32F_EXT | 0x8815 | RGB 32-bit floating-point color-renderable format. |
FRAMEBUFFER_ATTACHMENT_COMPONENT_TYPE_EXT | 0x8211 | |
UNSIGNED_NORMALIZED_EXT | 0x8C17 |
For more information, see WEBGL_color_buffer_float.
| Constant name | Value | Description |
|---|---|---|
MIN_EXT | 0x8007 | Produces the minimum color components of the source and destination colors. |
MAX_EXT | 0x8008 | Produces the maximum color components of the source and destination colors. |
For more information, see EXT_blend_minmax.
| Constant name | Value | Description |
|---|---|---|
SRGB_EXT | 0x8C40 | Unsized sRGB format that leaves the precision up to the driver. |
SRGB_ALPHA_EXT | 0x8C42 | Unsized sRGB format with unsized alpha component. |
SRGB8_ALPHA8_EXT | 0x8C43 | Sized (8-bit) sRGB and alpha formats. |
FRAMEBUFFER_ATTACHMENT_COLOR_ENCODING_EXT | 0x8210 | Returns the framebuffer color encoding. |
For more information, see EXT_sRGB.
| Constant name | Value | Description |
|---|---|---|
FRAGMENT_SHADER_DERIVATIVE_HINT_OES | 0x8B8B | Indicates the accuracy of the derivative calculation for the GLSL built-in functions: dFdx, dFdy, and fwidth. |
For more information, see OES_standard_derivatives.
| Constant name | Value | Description |
|---|---|---|
COLOR_ATTACHMENT0_WEBGL | 0x8CE0 | Framebuffer color attachment point |
COLOR_ATTACHMENT1_WEBGL | 0x8CE1 | Framebuffer color attachment point |
COLOR_ATTACHMENT2_WEBGL | 0x8CE2 | Framebuffer color attachment point |
COLOR_ATTACHMENT3_WEBGL | 0x8CE3 | Framebuffer color attachment point |
COLOR_ATTACHMENT4_WEBGL | 0x8CE4 | Framebuffer color attachment point |
COLOR_ATTACHMENT5_WEBGL | 0x8CE5 | Framebuffer color attachment point |
COLOR_ATTACHMENT6_WEBGL | 0x8CE6 | Framebuffer color attachment point |
COLOR_ATTACHMENT7_WEBGL | 0x8CE7 | Framebuffer color attachment point |
COLOR_ATTACHMENT8_WEBGL | 0x8CE8 | Framebuffer color attachment point |
COLOR_ATTACHMENT9_WEBGL | 0x8CE9 | Framebuffer color attachment point |
COLOR_ATTACHMENT10_WEBGL | 0x8CEA | Framebuffer color attachment point |
COLOR_ATTACHMENT11_WEBGL | 0x8CEB | Framebuffer color attachment point |
COLOR_ATTACHMENT12_WEBGL | 0x8CEC | Framebuffer color attachment point |
COLOR_ATTACHMENT13_WEBGL | 0x8CED | Framebuffer color attachment point |
COLOR_ATTACHMENT14_WEBGL | 0x8CEE | Framebuffer color attachment point |
COLOR_ATTACHMENT15_WEBGL | 0x8CEF | Framebuffer color attachment point |
DRAW_BUFFER0_WEBGL | 0x8825 | Draw buffer |
DRAW_BUFFER1_WEBGL | 0x8826 | Draw buffer |
DRAW_BUFFER2_WEBGL | 0x8827 | Draw buffer |
DRAW_BUFFER3_WEBGL | 0x8828 | Draw buffer |
DRAW_BUFFER4_WEBGL | 0x8829 | Draw buffer |
DRAW_BUFFER5_WEBGL | 0x882A | Draw buffer |
DRAW_BUFFER6_WEBGL | 0x882B | Draw buffer |
DRAW_BUFFER7_WEBGL | 0x882C | Draw buffer |
DRAW_BUFFER8_WEBGL | 0x882D | Draw buffer |
DRAW_BUFFER9_WEBGL | 0x882E | Draw buffer |
DRAW_BUFFER10_WEBGL | 0x882F | Draw buffer |
DRAW_BUFFER11_WEBGL | 0x8830 | Draw buffer |
DRAW_BUFFER12_WEBGL | 0x8831 | Draw buffer |
DRAW_BUFFER13_WEBGL | 0x8832 | Draw buffer |
DRAW_BUFFER14_WEBGL | 0x8833 | Draw buffer |
DRAW_BUFFER15_WEBGL | 0x8834 | Draw buffer |
MAX_COLOR_ATTACHMENTS_WEBGL | 0x8CDF | Maximum number of framebuffer color attachment points |
MAX_DRAW_BUFFERS_WEBGL | 0x8824 | Maximum number of draw buffers |
For more information, see WEBGL_draw_buffers.
| Constant name | Value | Description |
|---|---|---|
VERTEX_ARRAY_BINDING_OES | 0x85B5 | The bound vertex array object (VAO). |
For more information, see OES_vertex_array_object.
| Constant name | Value | Description |
|---|---|---|
QUERY_COUNTER_BITS_EXT | 0x8864 | The number of bits used to hold the query result for the given target. |
CURRENT_QUERY_EXT | 0x8865 | The currently active query. |
QUERY_RESULT_EXT | 0x8866 | The query result. |
QUERY_RESULT_AVAILABLE_EXT | 0x8867 | A Boolean indicating whether or not a query result is available. |
TIME_ELAPSED_EXT | 0x88BF | Elapsed time (in nanoseconds). |
TIMESTAMP_EXT | 0x8E28 | The current time. |
GPU_DISJOINT_EXT | 0x8FBB | A Boolean indicating whether or not the GPU performed any disjoint operation. |
For more information, see EXT_disjoint_timer_query.