WEBGL_draw_buffers: drawBuffersWEBGL() method

The WEBGL_draw_buffers.drawBuffersWEBGL() method is part of the WebGL API and allows you to define the draw buffers to which all fragment colors are written.

This method is part of the WEBGL_draw_buffers extension.

Note: When using WebGL2, this method is available as gl.drawBuffers() by default and the constants are named gl.COLOR_ATTACHMENT1 etc. without the "WEBGL" suffix.

Syntax

js
drawBuffersWEBGL(buffers)

Parameters

buffers

An Array of GLenum constants defining drawing buffers. Possible values:

Return value

None (undefined).

Examples

See WEBGL_draw_buffers for more context with this example code.

js
ext.drawBuffersWEBGL([
  ext.COLOR_ATTACHMENT0_WEBGL, // gl_FragData[0]
  ext.COLOR_ATTACHMENT1_WEBGL, // gl_FragData[1]
  ext.COLOR_ATTACHMENT2_WEBGL, // gl_FragData[2]
  ext.COLOR_ATTACHMENT3_WEBGL, // gl_FragData[3]
]);

Specifications

See also