Note: This feature is available in Web Workers.
The WebGLRenderingContext.bindRenderbuffer() method of the WebGL API binds a given WebGLRenderbuffer to a target, which must be gl.RENDERBUFFER.
bindRenderbuffer(target, renderbuffer)targetA GLenum specifying the binding point (target). Possible values:
gl.RENDERBUFFERBuffer data storage for single images in a renderable internal format.
renderbufferA WebGLRenderbuffer object to bind.
None (undefined).
A gl.INVALID_ENUM error is thrown if target is not gl.RENDERBUFFER.
const canvas = document.getElementById("canvas");
const gl = canvas.getContext("webgl");
const renderbuffer = gl.createRenderbuffer();
gl.bindRenderbuffer(gl.RENDERBUFFER, renderbuffer);To check the current renderbuffer binding, query the RENDERBUFFER_BINDING constant.
gl.getParameter(gl.RENDERBUFFER_BINDING);