WebGLRenderingContext: blendFuncSeparate() method

Note: This feature is available in Web Workers.

The WebGLRenderingContext.blendFuncSeparate() method of the WebGL API defines which function is used for blending pixel arithmetic for RGB and alpha components separately.

Syntax

js
blendFuncSeparate(srcRGB, dstRGB, srcAlpha, dstAlpha)

Parameters

srcRGB

A GLenum specifying a multiplier for the red, green and blue (RGB) source blending factors. The default value is gl.ONE. For possible values, see below.

dstRGB

A GLenum specifying a multiplier for the red, green and blue (RGB) destination blending factors. The default value is gl.ZERO. For possible values, see below.

srcAlpha

A GLenum specifying a multiplier for the alpha source blending factor. The default value is gl.ONE. For possible values, see below.

dstAlpha

A GLenum specifying a multiplier for the alpha destination blending factor. The default value is gl.ZERO. For possible values, see below.

Return value

None (undefined).

Exceptions

Constants

The following constants can be used for srcRGB, dstRGB, srcAlpha, and dstAlpha

The formulas for the blending factors can be described like this (all RGBA values are between 0 and 1):

In the following table, RS, GS, BS, AS represent respectively the red, green, blue and alpha component of the source, while RD, GD, BD, AD represent respectively the red, green, blue and alpha component of the destination. Similarly, RC, GC, BC, AC represent respectively the red, green, blue and alpha component of a constant color. They are all values between 0 and 1, included.

ConstantRGB factorAlpha factorDescription
gl.ZERO0,0,00Multiplies all colors by 0.
gl.ONE1,1,1,11Multiplies all colors by 1.
gl.SRC_COLORRS, GS, BSASMultiplies all colors by the source colors.
gl.ONE_MINUS_SRC_COLOR1-RS, 1-GS, 1-BS1-ASMultiplies all colors by 1 minus each source color.
gl.DST_COLORRD, GD, BDADMultiplies all colors by the destination color.
gl.ONE_MINUS_DST_COLOR1-RD, 1-GD, 1-BD1-ADMultiplies all colors by 1 minus each destination color.
gl.SRC_ALPHAAS, AS, ASASMultiplies all colors by the source alpha color.
gl.ONE_MINUS_SRC_ALPHA1-AS, 1-AS, 1-AS1-ASMultiplies all colors by 1 minus the source alpha color.
gl.DST_ALPHAAD, AD, ADADMultiplies all colors by the destination alpha color.
gl.ONE_MINUS_DST_ALPHA1-AD, 1-AD, 1-AD1-ADMultiplies all colors by 1 minus the destination alpha color.
gl.CONSTANT_COLORRC, GC, BCACMultiplies all colors by a constant color.
gl.ONE_MINUS_CONSTANT_COLOR1-RC, 1-GC, 1-BC1-ACMultiplies all colors by 1 minus a constant color.
gl.CONSTANT_ALPHAAC, AC, ACACMultiplies all colors by a constant alpha value.
gl.ONE_MINUS_CONSTANT_ALPHA1-AC, 1-AC, 1-AC1-ACMultiplies all colors by 1 minus a constant alpha value.
gl.SRC_ALPHA_SATURATEmin(AS, 1 - AD), min(AS, 1 - AD), min(AS, 1 - AD)1Multiplies the RGB colors by the smaller of either the source alpha color or the value of 1 minus the destination alpha color. The alpha value is multiplied by 1.

Examples

To use the blend function, you first have to activate blending with WebGLRenderingContext.enable() with the argument gl.BLEND.

js
gl.enable(gl.BLEND);
gl.blendFuncSeparate(gl.SRC_COLOR, gl.DST_COLOR, gl.ONE, gl.ZERO);

To get the current blend function, query the BLEND_SRC_RGB, BLEND_SRC_ALPHA, BLEND_DST_RGB, and BLEND_DST_ALPHA constants which return one of the blend function constants.

js
gl.enable(gl.BLEND);
gl.blendFuncSeparate(gl.SRC_COLOR, gl.DST_COLOR, gl.ONE, gl.ZERO);
gl.getParameter(gl.BLEND_SRC_RGB) === gl.SRC_COLOR;
// true

Specifications

See also