Note: This feature is available in Web Workers.
The WebGLRenderingContext.colorMask() method of the WebGL API sets which color components to enable or to disable when drawing or rendering to a WebGLFramebuffer.
colorMask(red, green, blue, alpha)redA GLboolean specifying whether or not the red color component can be written into the frame buffer. Default value: true.
greenA GLboolean specifying whether or not the green color component can be written into the frame buffer. Default value: true.
blueA GLboolean specifying whether or not the blue color component can be written into the frame buffer. Default value: true.
alphaA GLboolean specifying whether or not the alpha (transparency) component can be written into the frame buffer. Default value: true.
None (undefined).
gl.colorMask(true, true, true, false);To get the current color mask, query the COLOR_WRITEMASK constant which returns an Array.
gl.getParameter(gl.COLOR_WRITEMASK);
// [true, true, true, false]