WebGLRenderingContext: copyTexImage2D() method

Note: This feature is available in Web Workers.

The copyTexImage2D() method of the WebGLRenderingContext interface of the WebGL API copies pixels from the current WebGLFramebuffer into a 2D texture image.

Syntax

js
copyTexImage2D(target, level, internalformat, x, y, width, height, border)

Parameters

target

A GLenum specifying the binding point (target) of the active texture. Possible values:

level

A GLint specifying the level of detail. Level 0 is the base image level and level n is the n-th mipmap reduction level.

internalformat

A GLenum specifying how the texture should be stored after it's loaded. Possible values:

x

A GLint specifying the x coordinate of the lower left corner where to start copying.

y

A GLint specifying the y coordinate of the lower left corner where to start copying.

width

A GLsizei specifying the width of the texture in texels.

height

A GLsizei specifying the height of the texture in texels.

border

A GLint specifying the width of the border. Must be 0.

Return value

None (undefined).

Examples

js
gl.copyTexImage2D(gl.TEXTURE_2D, 0, gl.RGBA, 0, 0, 512, 512, 0);

Specifications

See also