Note: This feature is available in Web Workers.
The WebGLRenderingContext.depthMask() method of the WebGL API sets whether writing into the depth buffer is enabled or disabled.
depthMask(flag)flagA GLboolean specifying whether or not writing into the depth buffer is enabled. Default value: true, meaning that writing is enabled.
None (undefined).
gl.depthMask(false);To get the current depth mask, query the DEPTH_WRITEMASK constant which returns a boolean value.
gl.getParameter(gl.DEPTH_WRITEMASK);
// false