Note: This feature is available in Web Workers.
The WebGLRenderingContext.disable() method of the WebGL API disables specific WebGL capabilities for this context.
disable(capability)capabilityA GLenum specifying which WebGL capability to disable. Possible values:Constant Description gl.BLENDDeactivates blending of the computed fragment color values. See WebGLRenderingContext.blendFunc().gl.CULL_FACEDeactivates culling of polygons. See WebGLRenderingContext.cullFace().gl.DEPTH_TESTDeactivates depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc().gl.DITHERDeactivates dithering of color components before they get written to the color buffer. gl.POLYGON_OFFSET_FILLDeactivates adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset().gl.SAMPLE_ALPHA_TO_COVERAGEDeactivates the computation of a temporary coverage value determined by the alpha value. gl.SAMPLE_COVERAGEDeactivates ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage().gl.SCISSOR_TESTDeactivates the scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor().gl.STENCIL_TESTDeactivates stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc().
When using a WebGL 2 context, the following values are available additionally:Constant Description gl.RASTERIZER_DISCARDDeactivates that primitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored.
None (undefined).
gl.disable(gl.DITHER);To check if a capability is disabled, use the WebGLRenderingContext.isEnabled() method:
gl.isEnabled(gl.DITHER);
// false