Note: This feature is available in Web Workers.
The WebGLRenderingContext.enable() method of the WebGL API enables specific WebGL capabilities for this context.
enable(cap)capA GLenum specifying which WebGL capability to enable. Possible values:Constant Description gl.BLENDActivates blending of the computed fragment color values. See WebGLRenderingContext.blendFunc().gl.CULL_FACEActivates culling of polygons. See WebGLRenderingContext.cullFace().gl.DEPTH_TESTActivates depth comparisons and updates to the depth buffer. See WebGLRenderingContext.depthFunc().gl.DITHERActivates dithering of color components before they get written to the color buffer. gl.POLYGON_OFFSET_FILLActivates adding an offset to depth values of polygon's fragments. See WebGLRenderingContext.polygonOffset().gl.SAMPLE_ALPHA_TO_COVERAGEActivates the computation of a temporary coverage value determined by the alpha value. gl.SAMPLE_COVERAGEActivates ANDing the fragment's coverage with the temporary coverage value. See WebGLRenderingContext.sampleCoverage().gl.SCISSOR_TESTActivates the scissor test that discards fragments that are outside of the scissor rectangle. See WebGLRenderingContext.scissor().gl.STENCIL_TESTActivates stencil testing and updates to the stencil buffer. See WebGLRenderingContext.stencilFunc().
When using a WebGL 2 context, the following values are available additionally:Constant Description gl.RASTERIZER_DISCARDPrimitives are discarded immediately before the rasterization stage, but after the optional transform feedback stage. gl.clear() commands are ignored.
None (undefined).
gl.enable(gl.DITHER);To check if a capability is enabled, use the WebGLRenderingContext.isEnabled() method:
gl.isEnabled(gl.DITHER);
// true