Note: This feature is available in Web Workers.
The WebGLRenderingContext.getActiveAttrib() method of the WebGL API returns a WebGLActiveInfo object containing size, type, and name of a vertex attribute. It is generally used when querying unknown attributes either for debugging or generic library creation.
getActiveAttrib(program, index)programA WebGLProgram containing the vertex attribute.
indexA GLuint specifying the index of the vertex attribute to get. This value is an index 0 to N - 1 as returned by gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES).
A WebGLActiveInfo object.
const numAttribs = gl.getProgramParameter(program, gl.ACTIVE_ATTRIBUTES);
for (let i = 0; i < numAttribs; ++i) {
const info = gl.getActiveAttrib(program, i);
console.log("name:", info.name, "type:", info.type, "size:", info.size);
}